Logo
Pikemann

Animation Engineer

Pikemann, Seattle, Washington, us, 98127


Animation EngineerPermanent / Full Time100% RemoteHybrid Culture. Work remotely or in the studio.401k, Medical, Dental, and Vision coverage for you and your family.Flexible PTO.Equitable Profit-sharing Program.Our client is a studio based in Seattle WA founded by game industry veterans that started some of the most iconic FPS titles in PC & console. They are now working on a new tactical military FPS title in UnrealEngine and are looking for an Animation Engineer to join their team. You will play a pivotal role in bringing life and movement to our procedurally generated environments.Collaborate with the animation team to design, develop, and implement robust animation systems within Unreal Engine. This includes character animation, vehicle object animation, and procedural animation.Implement techniques to achieve smooth and responsive animations, considering factors such as frame rate, memory usage, and scalability while ensuring optimal performance across various platforms.Collaborate with other engineering disciplines to integrate physics-based animations and simulations, such as cloth, hair, and physics-driven interactions, enhancing the overall realism and immersion of the game.Create and maintain animation systems, using animation blueprints, montages, blend spaces, and more.Identify and resolve animation-related issues, glitches, and bugs through testing and debugging.Our ideal candidate will have:5 years of video game industry experience.Proficiency in Unreal and strong programming skills in C++.In-depth understanding of animation principles.Experience with animation systems such as state machines and graphs.Familiarity with physics-based animation techniques and simulations.Ability to optimize animations for performance.Prior experience in Unreal animation and Gameplay Ability Systems is a significant plus.