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Nintendo Technology Development

CONTRACT - Graphics Engineer, SDET

Nintendo Technology Development, Kirkland, Washington, United States, 98034


Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System , Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy , Game Boy Advance, Nintendo DS family of systems, Super NES , Nintendo 64 , Nintendo GameCube , Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokmon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. DESCRIPTION OF DUTIES

Testing of Nintendo's graphics APIs and graphics tools: debuggers and profilersDevelop, maintain, and improve the graphics testing for Nintendo's systemsImplement test cases, improve testing platforms, develop and create CI automated testsHelps drive found defects to resolutionWork with development team to understand requirements of unit under testWork with DevOps on any CI automatic test issuesThis is a development role with automated test creation and infrastructure

Equal Opportunity Employer - minorities/females/veterans/individuals with disabilities/sexual orientation/gender identity