Sony Interactive Entertainment Inc.
Lead Procedural Technical Artist
Sony Interactive Entertainment Inc., Los Angeles, California, United States, 90079
Ready to apply Before you do, make sure to read all the details pertaining to this job in the description below.Join the award-winning team that created God of WarSanta Monica Studio is seeking an experienced Lead Procedural Technical Artist for the development of a new unannounced title!
You are into games – you love playing them and you love making them. Procedural content creation is your thing. You get excited by saving content creators’ time and speeding up their workflows. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Lead a team of procedural technical artists in the development and support of procedural tools for digital content creation
Accelerate the building of virtual worlds using proceduralism as your tool
Research, define, extend, and maintain procedural production pipelines, processes, and workflows
Interface with stakeholders - liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Partner with leads and directors to meet visual and technical standards
Work closely with artists and designers to develop/define procedural systems and improve their workflows
Requirements
Minimum 10 years of profession experience in computer-generated art
Industry experience working or shipping AAA titles
Expertise of 3D math fundamentals
Experience in designing or creating world building toolsets
Expert knowledge of Houdini and best practices in procedural asset creation
Familiar with artist workflows and processes
Strong understanding of algorithm design and their inherent complexity
Proficient scripting/programming experience in Python, PyQT/PySide, Vex
Ability to write clean, maintainable and extensible code with attention to reusability
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Programming experience with C++
Expert ability in 3D modelling DCCs such as Maya or equivalent
#LI-SMS
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You are into games – you love playing them and you love making them. Procedural content creation is your thing. You get excited by saving content creators’ time and speeding up their workflows. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Lead a team of procedural technical artists in the development and support of procedural tools for digital content creation
Accelerate the building of virtual worlds using proceduralism as your tool
Research, define, extend, and maintain procedural production pipelines, processes, and workflows
Interface with stakeholders - liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Partner with leads and directors to meet visual and technical standards
Work closely with artists and designers to develop/define procedural systems and improve their workflows
Requirements
Minimum 10 years of profession experience in computer-generated art
Industry experience working or shipping AAA titles
Expertise of 3D math fundamentals
Experience in designing or creating world building toolsets
Expert knowledge of Houdini and best practices in procedural asset creation
Familiar with artist workflows and processes
Strong understanding of algorithm design and their inherent complexity
Proficient scripting/programming experience in Python, PyQT/PySide, Vex
Ability to write clean, maintainable and extensible code with attention to reusability
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Programming experience with C++
Expert ability in 3D modelling DCCs such as Maya or equivalent
#LI-SMS
#J-18808-Ljbffr