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Sony Interactive Entertainment Inc.

Lead Procedural Technical Artist

Sony Interactive Entertainment Inc., Los Angeles, California, United States, 90079


Ready to apply Before you do, make sure to read all the details pertaining to this job in the description below.Join the award-winning team that created God of WarSanta Monica Studio is seeking an experienced Lead Procedural Technical Artist for the development of a new unannounced title!

You are into games – you love playing them and you love making them. Procedural content creation is your thing. You get excited by saving content creators’ time and speeding up their workflows. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Responsibilities

Lead a team of procedural technical artists in the development and support of procedural tools for digital content creation

Accelerate the building of virtual worlds using proceduralism as your tool

Research, define, extend, and maintain procedural production pipelines, processes, and workflows

Interface with stakeholders - liaise between team members; drive collaborative projects

Troubleshoot issues; resolve them: invent or build robust, quality technical implementations

Partner with leads and directors to meet visual and technical standards

Work closely with artists and designers to develop/define procedural systems and improve their workflows

Requirements

Minimum 10 years of profession experience in computer-generated art

Industry experience working or shipping AAA titles

Expertise of 3D math fundamentals

Experience in designing or creating world building toolsets

Expert knowledge of Houdini and best practices in procedural asset creation

Familiar with artist workflows and processes

Strong understanding of algorithm design and their inherent complexity

Proficient scripting/programming experience in Python, PyQT/PySide, Vex

Ability to write clean, maintainable and extensible code with attention to reusability

Enthusiasm and initiative

Excellent spoken and written communication

Able and motivated to work with other team members

Preferred Experience

Programming experience with C++

Expert ability in 3D modelling DCCs such as Maya or equivalent

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