Logo
The Coca-Cola Company

Design Manager - User Interface

The Coca-Cola Company, Atlanta, Georgia, United States, 30383


Team: Freestyle Innovation Center

Job Title: Design Manager

Reports to: Design Director

Status: Full-Time, Salaried

Location: Atlanta

Grade: 10

OVERVIEW

Working directly alongside and reporting to Senior Design Director in Atlanta, this is an exciting opportunity to hold a role within a Global Design team and bring what you have to a challenging and evolving business. We are seeking a User Interface professional (visual and interaction designer) as the perfect blend of strategic and creative thinking, combined with proven 'hands-on' design execution skills and a strong track record of leadership and communication. Ultimately this role is about creating value for The Coca-Cola Company, by effectively using the power of Design.

TO BE SUCCESSFUL IN THIS ROLE YOU WILL NEED...

TO BE ABLE TO DESIGN

5+ years Design industry experience.

An ability to apply and perform design skills (wireframes, visual design, prototyping, drawing/sketching, ideation, color theory, typography, imagery, texture).

Present a portfolio of exceptional self-created Design output.

Share examples where you have pushed creative boundaries and demonstrate where you have explored new territories.

Identify examples of 'good work' and 'great work' (see below).

Be a strategic 'big thinker', yet have the ability to craft the 'design detail'.

Be able to self-create compelling and engaging presentations

Show the confidence and ability to predict 'what's next' in design trends.

Present your online visual voice, (blog, website or (Design) social platform).

Good knowledge of Design publications, blogs, platforms and events and demonstrate you are abreast of design industry global news and technology.

Effective use of Design software (see below).

Show you have a holistic Design approach for understanding context, developing insight, exploring and visualizing business (and Design) opportunities across all areas of Design including 2D, digital, retail equipment innovation, motion graphics, and experiential.

TO BE ABLE TO LEAD

Demonstrate proven past successes.

Have the ability to excite, inspire, and provide guidance to others within a global team.

Assume a role in communicating and presenting creative strategies, design concepts and consumer / Design industry insights to internal and external audiences.

Share case studies where you have collaborated effectively.

Be able to partner and connect with Global Brand Teams and BU's.

Be able to work in a deadline driven environment in the most efficient way possible.

Be respected by others for the manner in which you carry out your role.

TO BE ABLE TO COMMUNICATE

Participate in design meetings, briefings and conference calls with confidence.

Share previous communication strategies, while demonstrating excellent written skills with the ability to summarize and convey complex information in a compelling, engaging and simple way.

Demonstrate oral communication skills. Examples where you excelled.

Make persuasive presentations to management and agency partners.

Demonstrate your ability to communicate at all levels.

Direct, co-create and manage the creative output of agency partners.

Confidence in selecting the appropriate team/agency for each project.

The ability to navigate and direct team/agency in clear and timely manner.

An understanding of web and mobile technologies.

TO BE ABLE TO DESIGN+

Rounded understanding and appreciation of wider business issues.

An entrepreneurial approach to creative problem solving.

Strong interpersonal skills and a flexible and adaptable attitude.

Tackle uncomfortable issues, head-on.

WHAT WOULD ALSO BE USEFUL

Tools: To be able to use graphic Design tools across a variety of media (Mac), including InDesign, Illustrator, Photoshop, and Figma. (Bonus points if you can use all of them!

Education: A BA in HCI, interaction design, Graphic Design or professional equivalent.

Juggle: The ability to work on up to 4+ major projects at any one time and the sub-projects that do with that.

'Always On' attitude: Irregular hours may be required around concept debut and key deadlines across the project schedule.

Travel: 10%

Language: Fluent in English, both written and spoken.

IF YOU'RE STILL WITH US...

We'd love to hear from you. Tell us a little bit about yourself, and of course send us a link to your online work (resume, portfolio). For extra credit, send us a sample* of something that's good, and send us a sample of something that's GREAT in your opinion, and tell us why. *Not necessarily something you created.

Skills:

Software Development; Information Systems; Agile Methodology; Business Requirements; Project Management; Configuring (Inactive); Teamwork; Visual Design; Tangible Interaction Design; Communication

We are an Equal Opportunity Employer and do not discriminate against any employee or applicant for employment because of race, color, sex, age, national origin, religion, sexual orientation, gender identity and/or expression, status as a veteran, and basis of disability or any other federal, state or local protected class.