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Sony PlayStation

Character Artist (Contract)

Sony PlayStation, Los Angeles, California, United States, 90079


Santa Monica Studio is seeking a Character Artist to help us build a new unannounced title!As a member of the Character Art Team, you will help us support the various needs of our cast – from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry’s premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom.The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended.Responsibilities

Contribute to a variety of character art tasks listed above to help us reach our visual standards for the productMaintain a good knowledge of the game’s design to facilitate communication and enable early identification of issuesMay serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflowFacilitate requests or information needs regarding any aspect of the character art creation process as requestedCapable of resolving a moderate range of artistic development issues for both artists as well as other team membersPossess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goalsClearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methodsRequirements

2+ years of experience as a 3D Character ArtistTraditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D designUnderstanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer)Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizationsPossess strong time management and prioritization skillsGood communication, organizational, and interpersonal skillsPreferred Experience

1 or more published titles