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Leidos

Graphics Software Engineer

Leidos, Bethesda, Maryland, us, 20811


DescriptionLeidos currently has an immediate opening for a

Graphics Software Engineer , supporting multiple US Navy programs located Bethesda, MD. Leidos' High Fidelity Simulation Business Area is responsible for architecting and implementing large-scale System of Systems solutions in support of world class simulation, training, and analysis products for the US Navy. We are looking for an energetic, motivated, independent, self-starter for a challenging position supporting a dynamic organization that develops and produces state of the art training and visual simulation systems.

Read on to find out what you will need to succeed in this position, including skills, qualifications, and experience.

Candidate will develop software as part of the team creating three dimensional graphics systems including a submarine periscope simulation, a submarine bridge simulation, and a ship weapons simulation. This code is used in a variety of naval training and simulation systems. All software is developed in a Linux environment, and written in C++ and OpenGL, utilizing various software packages. Software development will include designing, coding, unit testing, and integration testing. Candidate will develop sophisticated, real-time software to enhance the fidelity of the visual simulation. Work will include the development of new code and the maintenance and extension of existing code. A background in physics or mathematics is useful to implement physics-based enhancements, such as ocean wave models.

Travel may be required to trainer sites, including Pearl Harbor HI, San Diego CA, Bangor WA, Norfolk VA, Groton CT, and Kings Bay GA, and will not exceed 10% of the job.

Required Qualifications:BS in Computer Science, Computer Engineering, Computer Graphics, or related technical fieldMust have experience with C++ and Unreal Engine 4Must have strong knowledge of object oriented development and data structures, be able to adhere to identified coding standards, must have experience with version control systemsCandidate must have a strong working knowledge of tools and libraries available for the Linux operating systemMust demonstrate a general commitment to excellence, a dedication to producing quality work results, and an ability to learn and apply new skills.Be a flexible, positive and energetic team player, and be able to work in a fast-paced environment. Demonstrate a solid ability to identify and solve problems, plan and prioritize personal tasking, effectively communicate verbally and in writing, and be able to work successfully in a team environmentExperience with OpenGL/GLSL/VulkanMust be a US citizen and have the ability to obtain and maintain a DoD Secret clearanceGood to Have Qualifications:Experience with development in OpenSceneGraph, or similar enginesExperience in modern game programmingExperience with physics-based modeling and visual simulation systems, or real time graphics programmingExperience with developing for Virtual Reality headsetsKnowledge of graphics hardware and GPU internalsExperience with high performance computingExposure to unit testing, continuous integration and code reviewsActive DoD Secret clearance highly preferredA code portfolio is preferable for demonstration of previous, or self-started projects, ex: GitHubOriginal Posting Date:

2024-07-29While subject to change based on business needs, Leidos reasonably anticipates that this job requisition will remain open for at least 3 days with an anticipated close date of no earlier than 3 days after the original posting date as listed above.Pay Range:

Pay Range $53,950.00 - $97,525.00The Leidos pay range for this job level is a general guideline only and not a guarantee of compensation or salary. Additional factors considered in extending an offer include (but are not limited to) responsibilities of the job, education, experience, knowledge, skills, and abilities, as well as internal equity, alignment with market data, applicable bargaining agreement (if any), or other law.

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