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Behaviour Interactive Inc.

Senior Level Designer

Behaviour Interactive Inc., Seattle, Washington, us, 98127


Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).

If your skills, experience, and qualifications match those in this job overview, do not delay your application.The roleThis role will be part of the team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Are you ready to revolutionize the gaming industry with your expertise in Level Design? Join our dynamic team and become a key player in shaping gaming experiences. We're seeking a Senior or Principal Level Designer to shape AAA IPs within our Co-Dev vertical. If you're driven by a passion for Level Design and thrive on making a significant impact, this opportunity might be for you.In this role, you will use your creative and technical skills, in collaboration with members of other disciplines, to shape the space and moment-to-moment experience on this cutting-edge product attached to exciting brands, in development with renowned external partners. This position is within our Toronto-based studio and requires an on-site presence twice a week.In this role you will:Create grey block level layouts guiding players through their objectives by crafting environments built with clear gameplay and pacing intentions in accordance with the direction guidelines;Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met;Collaboratively work with Level Artists to define and request assets and tools allowing to create credible and rich environments conveying their own stories;See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery;Establish conventions for level sizes, boundaries, distances, paths, chokepoints, etc.;Implement scripted story sequences or events in levels when conditions are met;Create compelling camera work highlighting key moments within the experience;Contribute to and create design support documentation, as necessary.What we're looking for:5+ years of game industry experience as a level designer;Strong understanding of space, flow and pacing;Ability to write detailed design documents describing the above;Proficient with Unreal Engine and related tools;Experience with visual scripting and sequencing tools a plus;Ability and willingness to adapt to constant changes;The possibility to come to the office at least twice a week to meet people on site and mentor more junior members of the team;Good communication skills, both written and verbal in French and/or in English.

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