GungHo Online Entertainment America Inc
Rigger/Character Technical Artist (Full-Time)
GungHo Online Entertainment America Inc, Redondo Beach, California, United States, 90278
** This is a hybrid position and required to work in CA when working remotely. **
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The position is responsible for guiding the teams rig build process all the way from initial geometry received from modeling all the way through delivering final rigs to animation. This requires an ability to debug rigs with minimal supervision. This role will closely collaborate with character artists and animators. The position will also be asked to help maintain the art pipeline using the different tools and engines for development.
Responsibilities:
Work with members of the development team to produce and integrate character rigging, simulation and FX into the game.Establish and adhere to an art pipeline for all of our art assets.Establish a reasonable naming convention and file formats to ensure an organized production.Make sure that our tool chain for art creation is up to date and reasonable to maintain.Explore and learn tools and technologies, such as the Unreal Engine, to be able to push the quality, and quantity of the art assets for our games.Conduct technical problem solving and optimization.Learn our rigging, FX and animation pipeline and be able to apply any technical solution needed.Within reason, help create 3D models, particle effects, and other art assets for developing our internally developed game.Work with animators and character modelers to generate desired facial and body rig including bi-ped, quad-ped and any other animatable assets in the game in the required aesthetic style provived by art director.Test prototypes of future game titles to provide constructive feedback.Other duties as assignedRequirements and Skills:
3+ years of character technical work / rigging experience on game and/or animation with a shipped title or completed project.Intensive experience working with game enginesGood foundation in art and design, includes composition, form and color theory.Knowledge of managing art assets for games in clean organizationExperience working with particle effects is a plusExtensive experience working with Unreal is requiredMastery of standard modeling packages are requiredA clear understanding of PBR materials and hand painted texturesCreating optimized topology that is performant for the projectGood foundation in art and designFluent with Photoshop and ability to paint texturesFluent with 3d modelingBasic mathematical skills and programing skills of C++, Python, and Mel.Able to communicate effectively about art and design in EnglishGood communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assetsGreat team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team matesSelf-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlinesWhy you want to work here:
At GungHo, we're enthusiastic about creating fun games and we're always looking for talented individuals with whom we can share our passion. We have a highly collaborative and playful culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance401(k) with employer matchCompetitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
IMPORTANT MESSAGE:Please be advised that GungHo Online Entertainment America, Inc. will never request job applicants to send money or download software under any circumstances, including in connection with any hiring process or other communication with the company. Please do not respond to any such requests to avoid potential fraud and other cybercrimes.
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The position is responsible for guiding the teams rig build process all the way from initial geometry received from modeling all the way through delivering final rigs to animation. This requires an ability to debug rigs with minimal supervision. This role will closely collaborate with character artists and animators. The position will also be asked to help maintain the art pipeline using the different tools and engines for development.
Responsibilities:
Work with members of the development team to produce and integrate character rigging, simulation and FX into the game.Establish and adhere to an art pipeline for all of our art assets.Establish a reasonable naming convention and file formats to ensure an organized production.Make sure that our tool chain for art creation is up to date and reasonable to maintain.Explore and learn tools and technologies, such as the Unreal Engine, to be able to push the quality, and quantity of the art assets for our games.Conduct technical problem solving and optimization.Learn our rigging, FX and animation pipeline and be able to apply any technical solution needed.Within reason, help create 3D models, particle effects, and other art assets for developing our internally developed game.Work with animators and character modelers to generate desired facial and body rig including bi-ped, quad-ped and any other animatable assets in the game in the required aesthetic style provived by art director.Test prototypes of future game titles to provide constructive feedback.Other duties as assignedRequirements and Skills:
3+ years of character technical work / rigging experience on game and/or animation with a shipped title or completed project.Intensive experience working with game enginesGood foundation in art and design, includes composition, form and color theory.Knowledge of managing art assets for games in clean organizationExperience working with particle effects is a plusExtensive experience working with Unreal is requiredMastery of standard modeling packages are requiredA clear understanding of PBR materials and hand painted texturesCreating optimized topology that is performant for the projectGood foundation in art and designFluent with Photoshop and ability to paint texturesFluent with 3d modelingBasic mathematical skills and programing skills of C++, Python, and Mel.Able to communicate effectively about art and design in EnglishGood communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assetsGreat team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team matesSelf-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlinesWhy you want to work here:
At GungHo, we're enthusiastic about creating fun games and we're always looking for talented individuals with whom we can share our passion. We have a highly collaborative and playful culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance401(k) with employer matchCompetitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
IMPORTANT MESSAGE:Please be advised that GungHo Online Entertainment America, Inc. will never request job applicants to send money or download software under any circumstances, including in connection with any hiring process or other communication with the company. Please do not respond to any such requests to avoid potential fraud and other cybercrimes.