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META

Technical Artist, Metaverse

META, New York, New York, us, 10261


Summary:

As a part of that mission, we are pioneering the future of social virtual reality applications, and we need industry leading Technical Artists. Come join small teams creating genuinely new experiences within VR/AR. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of future participants. Join us in creating the future!

Required Skills:

Technical Artist, Metaverse Responsibilities:

Partner closely with cross-functional teams to define and develop content in DCCs and proprietary graphics engines

Design, manage, and maintain content creation and development pipelines collaborating with engineers, artists, and designers

Lead and drive a team technical artists and cross-functional partners on developing, delivering product workstreams

Optimize content for run-time performance and instructing artists and designers on asset creation best practices

Prototype, profile and optimize shaders

Tackle complex problems, exercising sound judgment and problem-solving skills without the need for direct guidance, in both an independent and cross-functional setting

Assist in a wide variety of technical and artistic tasks, including those with undefined requirements

Thrive in a dynamic, fast-paced environment

Minimum Qualifications:

Minimum Qualifications:

5+ years experience with Maya Python/PyMEL, C#, C++ API, PySide/PyQt, or Javascript

5+ years of experience in game development or film as a Technical Artist or Technical Director

5+ years experience working with Unity, Unreal, or a real-time engine

Experience working with shaders

In-depth knowledge of Perforce, Git and/or other source control systems

Content pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companies

Proven experience to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artists

Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc.

Experience with game optimization techniques and performance analysis

Preferred Qualifications:

Preferred Qualifications:

Experience building mobile applications, with an emphasis on shipped products

Experience working with proprietary infrastructure technologies

Experience leading a team

MR/VR experience

Knowledge of Unity Shader Graph

Public Compensation:

$153,000/year to $212,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.