META
Technical Artist, Metaverse
META, New York, New York, us, 10261
Summary:
As a part of that mission, we are pioneering the future of social virtual reality applications, and we need industry leading Technical Artists. Come join small teams creating genuinely new experiences within VR/AR. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of future participants. Join us in creating the future!
Required Skills:
Technical Artist, Metaverse Responsibilities:
Partner closely with cross-functional teams to define and develop content in DCCs and proprietary graphics engines
Design, manage, and maintain content creation and development pipelines collaborating with engineers, artists, and designers
Lead and drive a team technical artists and cross-functional partners on developing, delivering product workstreams
Optimize content for run-time performance and instructing artists and designers on asset creation best practices
Prototype, profile and optimize shaders
Tackle complex problems, exercising sound judgment and problem-solving skills without the need for direct guidance, in both an independent and cross-functional setting
Assist in a wide variety of technical and artistic tasks, including those with undefined requirements
Thrive in a dynamic, fast-paced environment
Minimum Qualifications:
Minimum Qualifications:
5+ years experience with Maya Python/PyMEL, C#, C++ API, PySide/PyQt, or Javascript
5+ years of experience in game development or film as a Technical Artist or Technical Director
5+ years experience working with Unity, Unreal, or a real-time engine
Experience working with shaders
In-depth knowledge of Perforce, Git and/or other source control systems
Content pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companies
Proven experience to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artists
Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc.
Experience with game optimization techniques and performance analysis
Preferred Qualifications:
Preferred Qualifications:
Experience building mobile applications, with an emphasis on shipped products
Experience working with proprietary infrastructure technologies
Experience leading a team
MR/VR experience
Knowledge of Unity Shader Graph
Public Compensation:
$153,000/year to $212,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
As a part of that mission, we are pioneering the future of social virtual reality applications, and we need industry leading Technical Artists. Come join small teams creating genuinely new experiences within VR/AR. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of future participants. Join us in creating the future!
Required Skills:
Technical Artist, Metaverse Responsibilities:
Partner closely with cross-functional teams to define and develop content in DCCs and proprietary graphics engines
Design, manage, and maintain content creation and development pipelines collaborating with engineers, artists, and designers
Lead and drive a team technical artists and cross-functional partners on developing, delivering product workstreams
Optimize content for run-time performance and instructing artists and designers on asset creation best practices
Prototype, profile and optimize shaders
Tackle complex problems, exercising sound judgment and problem-solving skills without the need for direct guidance, in both an independent and cross-functional setting
Assist in a wide variety of technical and artistic tasks, including those with undefined requirements
Thrive in a dynamic, fast-paced environment
Minimum Qualifications:
Minimum Qualifications:
5+ years experience with Maya Python/PyMEL, C#, C++ API, PySide/PyQt, or Javascript
5+ years of experience in game development or film as a Technical Artist or Technical Director
5+ years experience working with Unity, Unreal, or a real-time engine
Experience working with shaders
In-depth knowledge of Perforce, Git and/or other source control systems
Content pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companies
Proven experience to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artists
Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc.
Experience with game optimization techniques and performance analysis
Preferred Qualifications:
Preferred Qualifications:
Experience building mobile applications, with an emphasis on shipped products
Experience working with proprietary infrastructure technologies
Experience leading a team
MR/VR experience
Knowledge of Unity Shader Graph
Public Compensation:
$153,000/year to $212,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.