Cypress HCM
Visual Effects Artist
Cypress HCM, Redmond, Washington, United States, 98052
VFX Artist 1
Responsibilities:As a VFX Artist, you will be responsible for authoring and placing particle and atmospheric effects to efficiently achieve high quality game content that meets studio and fan expectations.Job Responsibilities: Typical DayIdentify efficient VFX authoring workflows, working with Engine and Tech Art teams to implement.Author new particle effects using our proprietary system.Author procedural content and texture maps to drive VFX systems like clouds and weather.Use a node-based system to author materials to enhance particle visuals.Use our car and environment authoring tools to place VFX systems into content packages.Ensure that our VFX systems operate at or under our performance budget.Collaborate with Art Directors to develop photorealistic visual style consistent with game visuals.Qualifications: Hark SkillsBS/BA degree in Computer Science, Graphic Arts, Art, or a related field.Experience authoring VFX on one or more AAA titles.Proven ability to take art direction and enhance visuals.Strong knowledge of one or more major 3D content creation packages, Houdini preferred.Experience with next-generation content creation techniques.Experience crafting high-fidelity VFX with limited performance budget.Excellent communication skills.Work well under deadlines and multi-tasks.Interviews1-2 rounds of assessmentsPortfolio neededCompensation:Up to $42.55#145583
Responsibilities:As a VFX Artist, you will be responsible for authoring and placing particle and atmospheric effects to efficiently achieve high quality game content that meets studio and fan expectations.Job Responsibilities: Typical DayIdentify efficient VFX authoring workflows, working with Engine and Tech Art teams to implement.Author new particle effects using our proprietary system.Author procedural content and texture maps to drive VFX systems like clouds and weather.Use a node-based system to author materials to enhance particle visuals.Use our car and environment authoring tools to place VFX systems into content packages.Ensure that our VFX systems operate at or under our performance budget.Collaborate with Art Directors to develop photorealistic visual style consistent with game visuals.Qualifications: Hark SkillsBS/BA degree in Computer Science, Graphic Arts, Art, or a related field.Experience authoring VFX on one or more AAA titles.Proven ability to take art direction and enhance visuals.Strong knowledge of one or more major 3D content creation packages, Houdini preferred.Experience with next-generation content creation techniques.Experience crafting high-fidelity VFX with limited performance budget.Excellent communication skills.Work well under deadlines and multi-tasks.Interviews1-2 rounds of assessmentsPortfolio neededCompensation:Up to $42.55#145583