Meta Inc
Senior Character Artist - Oculus Studios/Armature
Meta Inc, Indianapolis, Indiana, us, 46262
Summary:
Oculus Studios and Armature are searching for a Character Artist who has experience in various art styles for bleeding edge VR/MR entertainment. You will create amazing, iconic characters that stand out visually and engage players. To do this you will partner with creatives, techs, and production to define visual direction, creation pipelines, and schedule as you help establish the recipe for creating stunning characters for AAA experiences in VR.You are an experienced character modeler for games that has worked with multi-disciplinary art teams to achieve a consistent, cohesive visual style throughout development. You have a robust knowledge and skill-set across varied character pipelines and visual styles. As an artist you have expert experience creating humans, costumes, animals and imaginary creatures as well as hard edged props as they apply to gear. You are also a character pipeline expert with robust knowledge of all typical character authoring software and building techniques. Ultimately as a Character Artist you are responsible for creating iconic characters that people want to engage with. You will create clear guidelines for visual style and building techniques helping other artists. You should feel at home building a team with experience recruiting, nurturing/guiding other artists through both mentorship and critique. You also partner well with other disciplines as you represent the character department in planning and strategizing to create the best game possible.
Required Skills:
Senior Character Artist - Oculus Studios/Armature Responsibilities:
Create highly detailed characters, creatures, and props that are accurate to concept art and run at desired performance specifications in Unreal
Work with the Creative Director to define and drive the visual style for characters overseeing implementation on a daily basis from internal artists and external teams
Work with Concept Art, and Tech Art and Production to prove out and establish visual guides for characters for internal and external art teams to work from
Translate concept art and design ideas into optimized, efficient, and polished 3D models
Clearly communicate updates and concerns with team members and artists
Participate in research and development of the latest tools, shaders, technology, and workflows
Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others
Minimum Qualifications:
Minimum Qualifications:
5+ years industry experience as a Character Artist or 3D Artist, with an emphasis on Texturing and Shading
Shipped at least one AAA title as an a Senior Character Artist
A portfolio that demonstrates characters in a variety of styles ranging from realistic to stylized
Expert knowledge of Maya, Photoshop, Substance Painter/Designer, Marvelous Designer, and ZBrush (or highpoly authoring equivalents)
Experience creating Substance templates for consistent character creation and outsourcing
Highly proficient in authoring materials and custom shaders in Unreal for Character creation
Experience creating organic as well as hard surface models
Experience creating low-poly models with UV optimization and proper edge flow for optimal deformation in animation
Understanding and practical application of principles of anatomy, scale, proportion, silhouette, and color theory as it applies to characters
5+ years experience implementing 3D work into Unreal or other game engines
Experience with current game-art pipelines and methodologies
Preferred Qualifications:
Preferred Qualifications:
Experience working with outsourcing teams on a large scale project
Experience creating art for VR/AR
Experience figure drawing, sculpting, and other traditional fine art skills
Experience modeling for FACS
Experience creating key art or compositions using a variety of software
Public Compensation:
$149,000/year to $205,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Oculus Studios and Armature are searching for a Character Artist who has experience in various art styles for bleeding edge VR/MR entertainment. You will create amazing, iconic characters that stand out visually and engage players. To do this you will partner with creatives, techs, and production to define visual direction, creation pipelines, and schedule as you help establish the recipe for creating stunning characters for AAA experiences in VR.You are an experienced character modeler for games that has worked with multi-disciplinary art teams to achieve a consistent, cohesive visual style throughout development. You have a robust knowledge and skill-set across varied character pipelines and visual styles. As an artist you have expert experience creating humans, costumes, animals and imaginary creatures as well as hard edged props as they apply to gear. You are also a character pipeline expert with robust knowledge of all typical character authoring software and building techniques. Ultimately as a Character Artist you are responsible for creating iconic characters that people want to engage with. You will create clear guidelines for visual style and building techniques helping other artists. You should feel at home building a team with experience recruiting, nurturing/guiding other artists through both mentorship and critique. You also partner well with other disciplines as you represent the character department in planning and strategizing to create the best game possible.
Required Skills:
Senior Character Artist - Oculus Studios/Armature Responsibilities:
Create highly detailed characters, creatures, and props that are accurate to concept art and run at desired performance specifications in Unreal
Work with the Creative Director to define and drive the visual style for characters overseeing implementation on a daily basis from internal artists and external teams
Work with Concept Art, and Tech Art and Production to prove out and establish visual guides for characters for internal and external art teams to work from
Translate concept art and design ideas into optimized, efficient, and polished 3D models
Clearly communicate updates and concerns with team members and artists
Participate in research and development of the latest tools, shaders, technology, and workflows
Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others
Minimum Qualifications:
Minimum Qualifications:
5+ years industry experience as a Character Artist or 3D Artist, with an emphasis on Texturing and Shading
Shipped at least one AAA title as an a Senior Character Artist
A portfolio that demonstrates characters in a variety of styles ranging from realistic to stylized
Expert knowledge of Maya, Photoshop, Substance Painter/Designer, Marvelous Designer, and ZBrush (or highpoly authoring equivalents)
Experience creating Substance templates for consistent character creation and outsourcing
Highly proficient in authoring materials and custom shaders in Unreal for Character creation
Experience creating organic as well as hard surface models
Experience creating low-poly models with UV optimization and proper edge flow for optimal deformation in animation
Understanding and practical application of principles of anatomy, scale, proportion, silhouette, and color theory as it applies to characters
5+ years experience implementing 3D work into Unreal or other game engines
Experience with current game-art pipelines and methodologies
Preferred Qualifications:
Preferred Qualifications:
Experience working with outsourcing teams on a large scale project
Experience creating art for VR/AR
Experience figure drawing, sculpting, and other traditional fine art skills
Experience modeling for FACS
Experience creating key art or compositions using a variety of software
Public Compensation:
$149,000/year to $205,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.