Absurd Ventures
Lead Open World Designer
Absurd Ventures, Santa Monica, California, United States, 90403
Summary
Check below to see if you have what is needed for this opportunity, and if so, make an application asap.As the Lead Open World Designer, you will be the primary vision holder for the open world, its systems, and content. You will lead a multi-disciplinary team to deliver a best-in-class open-world experience rich with characters, encounters, side missions, puzzles, secrets, discoverables, collectables, and more.ResponsibilitiesDrive the design and implementation of engaging, immersive, interactive open-world content that encourages exploration and emphasizes a mix of fun, varied gameplay, worldbuilding, and storytelling.Work closely with the narrative team to develop ideas for new content.Develop and execute the design vision and strategy, ensuring that open-world content aligns with the game's overall narrative, thematic, and player experience goals.Leverage the game's core systems and mechanics to create dynamic and unpredictable open-world experiences that adapt to player choices and actions.Continuously seek opportunities to innovate, challenge conventions, and push the boundaries of open-world design.Rally designers, engineers, animators, artists, and external co-dev partners to deliver playable progress at regular intervals as part of a rapid iterative process.Incorporate feedback from peers, playtests, and senior leadership to refine and pivot as the game demands.Go beyond documentation and management to lead from the trenches, with hands-on contributions to the playable experience.Foster a culture of collaboration, innovation, and iteration.Qualifications5 or more years of experience in open-world design.Prior experience as a Senior or Lead Designer.Knack and passion for blurring the lines between AI, systems, mechanics, and scripted content to create deep, layered worlds in which stories can unfold organically through exploration and gameplay.Strong understanding of population and encounter design and open-world content balancing.Excellent communication, interpersonal, and leadership skills.Innovative thinker with creative problem-solving skills who thrives in a collaborative team environment.Multiplayer design experience is a plus.Experience leading multidisciplinary teams is a plus.Experience in UE4 or UE5 is a plus.Experience working with co-development partners is a plus.About Absurd VenturesAbsurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.
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Check below to see if you have what is needed for this opportunity, and if so, make an application asap.As the Lead Open World Designer, you will be the primary vision holder for the open world, its systems, and content. You will lead a multi-disciplinary team to deliver a best-in-class open-world experience rich with characters, encounters, side missions, puzzles, secrets, discoverables, collectables, and more.ResponsibilitiesDrive the design and implementation of engaging, immersive, interactive open-world content that encourages exploration and emphasizes a mix of fun, varied gameplay, worldbuilding, and storytelling.Work closely with the narrative team to develop ideas for new content.Develop and execute the design vision and strategy, ensuring that open-world content aligns with the game's overall narrative, thematic, and player experience goals.Leverage the game's core systems and mechanics to create dynamic and unpredictable open-world experiences that adapt to player choices and actions.Continuously seek opportunities to innovate, challenge conventions, and push the boundaries of open-world design.Rally designers, engineers, animators, artists, and external co-dev partners to deliver playable progress at regular intervals as part of a rapid iterative process.Incorporate feedback from peers, playtests, and senior leadership to refine and pivot as the game demands.Go beyond documentation and management to lead from the trenches, with hands-on contributions to the playable experience.Foster a culture of collaboration, innovation, and iteration.Qualifications5 or more years of experience in open-world design.Prior experience as a Senior or Lead Designer.Knack and passion for blurring the lines between AI, systems, mechanics, and scripted content to create deep, layered worlds in which stories can unfold organically through exploration and gameplay.Strong understanding of population and encounter design and open-world content balancing.Excellent communication, interpersonal, and leadership skills.Innovative thinker with creative problem-solving skills who thrives in a collaborative team environment.Multiplayer design experience is a plus.Experience leading multidisciplinary teams is a plus.Experience in UE4 or UE5 is a plus.Experience working with co-development partners is a plus.About Absurd VenturesAbsurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.
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