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2K

Character Artist (Temp)

2K, California City, California, us, 93504


We are seeking a dedicated Character Artist to join our team. In this role, you'll collaborate closely with artists, designers, tech artists, and engineers to create the most astonishingly lifelike WWE Superstars ever seen in a game. You'll be responsible for not only recreating the incredible likenesses of Superstars but also designing a wide range of costumes, accessories, and hairstyles. Together, we'll continue developing the best wrestling game ever made.WWE2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.What You Will Do:

Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrushUse our toolset to create and maintain bodies, attires, and hairFollow a PBR-compliant workflow to build textures and materialsTake ownership of characters from the style-guide phase to final in-game approvalTroubleshoot character-related issuesCollaborate closely with tech art, production, and engineering teamsDevelop extensive knowledge of our software and systemsProvide feedback to outsource vendorsEnsure timely delivery under production constraintsWho Will Be a Great Fit:

2+ years of experience as a character modelerProficiency in Maya, Substance Painter, Photoshop, and ZBrushA self-starter with a passion for learning and strong problem-solving skillsSolid understanding of anatomy and game engine limitationsAbility to take direction, work independently, and contribute in a team environmentPassionate about video games (not just ours!)Might Be Nice:

Experience with Flow Production Tracker, Perforce, Jira, or Marvelous DesignerSkills in rigging, geometry deformations, and Grooming workflows (x-gen)Hyper-realistic likeness face sculpting from photo and video referencesUnderstanding of the end-to-end game production process