Meta
Senior Technical Animator/Rigger - Armature_
Meta, Concord, New Hampshire, United States,
**Summary:**Make cutting-edge games for the Oculus VR hardware! You will join an experienced first-party game team, providing technical knowledge and artistry to help create great games from top-tier IP. You will define and build tools, techniques, and pipelines, partnering with animators, artists, engineers, designers and production to bring stunning characters to life in AAA VR experiences.**Required Skills:**Senior Technical Animator/Rigger - Armature Responsibilities:1. Collaborate with the Art, Animation, Engineering and Design teams to ensure high-quality character and animation assets are delivered on time and within technical/performance specifications in Unreal2. Work with a multidisciplinary team to prototype and establish tools and pipeline solutions for character development. These established practices and tools will be used by internal and external teams3. Collaborate with external partners, participating in the maintaining and expanding of character rigs and tools4. Rig and skin characters and props using a variety of tools and plugins (custom in house suite, Maya, NG Skin Tools etc)5. Creation and management of corrective blendshapes and support of their in game implementation6. Work with Character Artists and Engineers to support facial animation pipeline7. Setup and management of dynamic character cloth and RBAN systems in Maya/UE58. Create and implement animation systems in UE5 using animation blend trees and montages9. Research and development of the latest tools, rigging techniques and workflows**Minimum Qualifications:**Minimum Qualifications:10. 5+ years industry experience as a Technical Animator11. Experience with Blendshape/Facial Animation Pipelines from Maya to Unreal - creation/management/implementation12. A portfolio that demonstrates a variety of character skinning and rigging setups in a range of styles from stylized to realistic - examples should include facial and full body setups - including driven blendshapes13. Proficiency working in both Maya and Unreal Engine 514. Experience with dynamic character cloth and RBAN systems in Maya/UE515. Experience with animation state machines, blend trees, and montages16. Proficiency scripting in both MEL and Python17. Shipped at least one AAA title as a Sr. Technical Animator or like titled position18. Proven communication and problem-solving skills**Preferred Qualifications:**Preferred Qualifications:19. Experience working with outsourcing teams on a large scale project20. Previous experience building or contributing to a facial animation pipeline utilizing the combination of blend shapes and joints21. Experience authoring Unreal Control Rigs and Full Body IK22. Experience working with motion capture and hand-keyed animation**Public Compensation:**$153,000/year to $212,000/year + bonus + equity + benefits**Industry:** Internet**Equal Opportunity:**Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.