Snail Games USA
VFX Artist
Snail Games USA, Culver City, California, United States, 90232
About Snail Games USASnail Games USA is a leading developer and publisher of innovative games, recognized for creating visually stunning and immersive experiences. Our projects span a variety of genres and platforms, with a commitment to pushing the boundaries of digital entertainment.Position OverviewThe VFX Artist will be responsible for creating high-quality visual effects that enhance the overall gameplay experience. This role requires an artist with a deep understanding of both technical and artistic aspects of VFX creation, including particle systems, dynamic simulations, and post-processing effects. The ideal candidate will have experience in creating visually impactful effects that are both aesthetically pleasing and optimized for real-time performance.Key ResponsibilitiesVFX Creation:
Design and implement high-quality visual effects for various in-game elements, including environmental effects, character abilities, explosions, and other dynamic visuals.Collaboration:
Work closely with the art director, game designers, and engineers to ensure that visual effects integrate seamlessly with other game elements and enhance the player experience.Optimization:
Optimize effects for performance on a variety of platforms, ensuring that they run smoothly without compromising visual quality.Technical Implementation:
Utilize industry-standard tools and techniques to implement visual effects, including particle systems, shaders, and dynamic simulations.Innovation:
Explore new techniques and technologies to create cutting-edge visual effects that push the boundaries of what’s possible in real-time rendering.Iteration:
Refine and iterate on effects based on feedback from the art director and other team members, ensuring that all VFX meet the project’s high standards for quality.QualificationsExperience:
At least 3 years of experience as a VFX artist in the game development industry, with a strong portfolio showcasing real-time visual effects.Technical Skills:
Proficiency in tools such as Unreal Engine, Unity, Houdini, and Adobe After Effects. Strong understanding of particle systems, shaders, and real-time rendering.Artistic Skills:
Strong sense of timing, color, and motion to create visually compelling effects. Ability to create effects that are both technically efficient and artistically impressive.Optimization Skills:
Experience optimizing visual effects for performance across different platforms, including consoles and PCs.Communication:
Excellent communication skills, with the ability to work collaboratively with other artists, designers, and engineers.Problem-Solving:
Strong analytical and problem-solving skills, particularly in the context of technical limitations and performance constraints.Salary Range$70,000 - $100,000 per year
Compensation is based on experience and includes potential bonuses tied to project milestones and overall success.BenefitsHealth Insurance:
Comprehensive medical, dental, and vision coverage.Retirement Plans:
401(k) with company match.Paid Time Off:
Includes vacation days, sick leave, and paid holidays.Professional Development:
Opportunities for continued learning through workshops, conferences, and training programs.Flexible Work Environment:
Hybrid work options available, with access to top-tier facilities in Beverly Hills.
Design and implement high-quality visual effects for various in-game elements, including environmental effects, character abilities, explosions, and other dynamic visuals.Collaboration:
Work closely with the art director, game designers, and engineers to ensure that visual effects integrate seamlessly with other game elements and enhance the player experience.Optimization:
Optimize effects for performance on a variety of platforms, ensuring that they run smoothly without compromising visual quality.Technical Implementation:
Utilize industry-standard tools and techniques to implement visual effects, including particle systems, shaders, and dynamic simulations.Innovation:
Explore new techniques and technologies to create cutting-edge visual effects that push the boundaries of what’s possible in real-time rendering.Iteration:
Refine and iterate on effects based on feedback from the art director and other team members, ensuring that all VFX meet the project’s high standards for quality.QualificationsExperience:
At least 3 years of experience as a VFX artist in the game development industry, with a strong portfolio showcasing real-time visual effects.Technical Skills:
Proficiency in tools such as Unreal Engine, Unity, Houdini, and Adobe After Effects. Strong understanding of particle systems, shaders, and real-time rendering.Artistic Skills:
Strong sense of timing, color, and motion to create visually compelling effects. Ability to create effects that are both technically efficient and artistically impressive.Optimization Skills:
Experience optimizing visual effects for performance across different platforms, including consoles and PCs.Communication:
Excellent communication skills, with the ability to work collaboratively with other artists, designers, and engineers.Problem-Solving:
Strong analytical and problem-solving skills, particularly in the context of technical limitations and performance constraints.Salary Range$70,000 - $100,000 per year
Compensation is based on experience and includes potential bonuses tied to project milestones and overall success.BenefitsHealth Insurance:
Comprehensive medical, dental, and vision coverage.Retirement Plans:
401(k) with company match.Paid Time Off:
Includes vacation days, sick leave, and paid holidays.Professional Development:
Opportunities for continued learning through workshops, conferences, and training programs.Flexible Work Environment:
Hybrid work options available, with access to top-tier facilities in Beverly Hills.