techart.online - Jobboard
Battlefield’s Ridgeline Games - Lead and Senior Technical Artists (remote poss
techart.online - Jobboard, Springdale, Arkansas, United States, 72764
The good news? We’ve just finished the first milestone in turning tech-artists.org into a legal nonprofit! This is going to help ensure the stability and longevity of the site and the community.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.So … how about hitting the tech-art tipjar to help keep the site up and healthy?Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience.Role Overview: Acting as a bridge between our content creators and our game technology. You will push the visual quality through creative solutions that improve our pipelines, in engine and performance profiling. We are currently seeking a Lead as well as 2 additional Technical Artists.Responsibilities:You will work with artists and engineers to pinpoint game performance and memory usage issuesBrainstorm, R&D, and implement different project pipelines and toolsetsEvaluate and improve game textures for PBR correctnessSupport content creation when neededDiagnose problems related to level creation and support the world teamWork with artists to solve technical problems with existing toolsDevelop node-based shaders in FrostbiteQualifications:Experience delivering high-quality visuals while following memory and performance targets in the video game industryExperience with performance and memory profiling within game enginesSolid knowledge of current and next-gen art techniques as well as fundamental art principlesExperience with procedural content creation software like Houdini, Substance SuiteSolid experience with physically based renderingKnowledge and experience with common scripting languages like Python and C#This topic was automatically closed 83 days after the last reply. New replies are no longer allowed.
Apply now, read the job details by scrolling down Double check you have the necessary skills before sending an application.#J-18808-LjbffrRemote working/work at home options are available for this role.
Apply now, read the job details by scrolling down Double check you have the necessary skills before sending an application.#J-18808-LjbffrRemote working/work at home options are available for this role.