META
Senior Technical Artist - BigBox
META, Providence, Rhode Island, us, 02912
Meta Senior Technical Artist - BigBox You are an experienced and talented Technical Artist capable of tackling a wide variety of challenges within the art pipeline. You excel at building tools and accelerating pipelines for the art team. The ideal candidate will have extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be excellent communicators and collaborative problem solvers driving down iteration time so artists can focus on creating the highest fidelity possible.
All candidates should make sure to read the following job description and information carefully before applying.Responsibilities:Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.Prototype features and tools to improve workflows using Unity 3D.Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.Prepare and design character related systems for skeletons, rigs and ragdoll collision, maintain character rigs and provide rigging and animation pipeline support.Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.Optimize environments and establish physics barriers.Port finished art to the game engine, assisting in asset performance and validation.Maintain technical documentation.Minimum Qualifications:6+ years of experience working as a Technical Artist on at least one shipped title.2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.Experienced creating scripts and plugins with MEL, PyMEL, or Python.Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.Experienced structuring an appropriate VFX workflow/pipeline that fits our current production environment.Experienced rigging and creating rigs for characters.Knowledge of current and next-gen art techniques, and fundamental art principles.Experienced delivering high-quality visuals while following memory and performance targets.Experienced creating, evaluating, and improving PBR game materials and textures.Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.Experienced profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.Preferred Qualifications:Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.Experienced with procedural content creation software like Houdini and Substance Suite.Experienced in VR or Mobile pipelines.Public Compensation:$153,000/year to $212,000/year + bonus + equity + benefits
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All candidates should make sure to read the following job description and information carefully before applying.Responsibilities:Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.Prototype features and tools to improve workflows using Unity 3D.Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.Prepare and design character related systems for skeletons, rigs and ragdoll collision, maintain character rigs and provide rigging and animation pipeline support.Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.Optimize environments and establish physics barriers.Port finished art to the game engine, assisting in asset performance and validation.Maintain technical documentation.Minimum Qualifications:6+ years of experience working as a Technical Artist on at least one shipped title.2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.Experienced creating scripts and plugins with MEL, PyMEL, or Python.Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.Experienced structuring an appropriate VFX workflow/pipeline that fits our current production environment.Experienced rigging and creating rigs for characters.Knowledge of current and next-gen art techniques, and fundamental art principles.Experienced delivering high-quality visuals while following memory and performance targets.Experienced creating, evaluating, and improving PBR game materials and textures.Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.Experienced profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.Preferred Qualifications:Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.Experienced with procedural content creation software like Houdini and Substance Suite.Experienced in VR or Mobile pipelines.Public Compensation:$153,000/year to $212,000/year + bonus + equity + benefits
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