Experis
Layout Artist 2
Experis, Vancouver, Washington, United States, 98662
**Role:** Layout Artist 2**Duration:** 18 months**Worksite:** Vancouver - Candidates must be local to Vancouver and willing to come to the studio.
**Description:**
**Responsibilities:**- Work closely with the Cinematics Director and various departments within the Game Team.- Pre-visualize scenes in Maya and Unreal using concepts, scripts, and storyboards.- Prepare for and support Motion Capture sessions.- Perform the technical layout of real-time scenes using Motion Builder, Maya, and Unreal.- Edit with audio using Premiere and Unreal.- Apply final camera polish.- Create and support seamless transitions between gameplay and cinematics.- Convey stories and emotions through cinematic cameras, providing creative solutions to enhance scenes.- Develop a deep understanding of the proprietary tools and processes used by the layout team and build upon that foundation.- Anticipate layout production needs and effectively communicate tool requests.- Collaborate with production on dependencies, estimates, and scheduling.- Train and mentor new layout artists as needed.
**Requirements:**- 3-5+ years of experience in video games, film/television, or equivalent.- Art-related degree and/or comparable professional experience.- In-depth understanding of cinematic language, including strong emotional storytelling through staging, composition, and editing.- Solid knowledge of camera lenses and traditional principles of cinematography.- Experience working with Motion Capture.- Comprehensive understanding of the principles of animation.- Ability to offer creative problem-solving ideas related to cinematics content.- Strong organizational and time management skills to meet deadlines.- Proficiency in Maya, Motion Builder, and Premiere.- Scripting skills in Maya and Motion Builder, with a passion for creating tools to assist workflow, is a plus.- Experience with Unreal Engine or other game engines is a plus.- Experience in animation, rigging, and video editing is a plus.
**Description:**
**Responsibilities:**- Work closely with the Cinematics Director and various departments within the Game Team.- Pre-visualize scenes in Maya and Unreal using concepts, scripts, and storyboards.- Prepare for and support Motion Capture sessions.- Perform the technical layout of real-time scenes using Motion Builder, Maya, and Unreal.- Edit with audio using Premiere and Unreal.- Apply final camera polish.- Create and support seamless transitions between gameplay and cinematics.- Convey stories and emotions through cinematic cameras, providing creative solutions to enhance scenes.- Develop a deep understanding of the proprietary tools and processes used by the layout team and build upon that foundation.- Anticipate layout production needs and effectively communicate tool requests.- Collaborate with production on dependencies, estimates, and scheduling.- Train and mentor new layout artists as needed.
**Requirements:**- 3-5+ years of experience in video games, film/television, or equivalent.- Art-related degree and/or comparable professional experience.- In-depth understanding of cinematic language, including strong emotional storytelling through staging, composition, and editing.- Solid knowledge of camera lenses and traditional principles of cinematography.- Experience working with Motion Capture.- Comprehensive understanding of the principles of animation.- Ability to offer creative problem-solving ideas related to cinematics content.- Strong organizational and time management skills to meet deadlines.- Proficiency in Maya, Motion Builder, and Premiere.- Scripting skills in Maya and Motion Builder, with a passion for creating tools to assist workflow, is a plus.- Experience with Unreal Engine or other game engines is a plus.- Experience in animation, rigging, and video editing is a plus.