Behaviour Interactive Inc.
Art Director
Behaviour Interactive Inc., Seattle, Washington, us, 98127
Behaviour Interactive
is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game
Dead by Daylight , which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).
Are you ready to apply Make sure you understand all the responsibilities and tasks associated with this role before proceeding.The RoleAs an Artistic Director, you will be responsible for working on our Co-Dev vertical within the Studios Business Unit to work with external partners. You will lead and supervise our internal artistic teams on several projects and be in touch with our dedicated clients for these projects. You will also be actively involved in game pitches and in the elaboration of the artistic vision to illustrate these concepts.Working closely with the creative director, designers, programmers, and external suppliers, you will ensure the highest quality artistic vision.In this role you will:Design attractive visuals inspired by new intellectual properties or existing properties and ensure that the material produced is consistent;Actively participate in the definition, maintenance, and development of the artistic vision in interdepartmental artistic discussions;Guide team members, freelancers, and external studio teams as needed;Lead the process of defining objectives, standards, processes, and feedback mechanisms;Approve and participate in the creation of visual elements, define quality standards, content structure, and optimization;Provide artistic support to Game Designers in the realization of their ideas;Maintain demographic and psychographic consumer awareness and take into account the latest market trends.What we're looking for:Bachelor of Arts or another related degree, or equivalent experience;At least five years experience as Artistic Director or Lead Artist and have delivered at least two titles of high quality and varied styles;Experience in creating original intellectual properties in a video game context;Mastery of Photoshop, knowledge of Maya and experience working with a game engine;Excellent innovation and communication skills, and a strong understanding of the creative process;Proficiency in French and English, both oral and written.
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is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game
Dead by Daylight , which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).
Are you ready to apply Make sure you understand all the responsibilities and tasks associated with this role before proceeding.The RoleAs an Artistic Director, you will be responsible for working on our Co-Dev vertical within the Studios Business Unit to work with external partners. You will lead and supervise our internal artistic teams on several projects and be in touch with our dedicated clients for these projects. You will also be actively involved in game pitches and in the elaboration of the artistic vision to illustrate these concepts.Working closely with the creative director, designers, programmers, and external suppliers, you will ensure the highest quality artistic vision.In this role you will:Design attractive visuals inspired by new intellectual properties or existing properties and ensure that the material produced is consistent;Actively participate in the definition, maintenance, and development of the artistic vision in interdepartmental artistic discussions;Guide team members, freelancers, and external studio teams as needed;Lead the process of defining objectives, standards, processes, and feedback mechanisms;Approve and participate in the creation of visual elements, define quality standards, content structure, and optimization;Provide artistic support to Game Designers in the realization of their ideas;Maintain demographic and psychographic consumer awareness and take into account the latest market trends.What we're looking for:Bachelor of Arts or another related degree, or equivalent experience;At least five years experience as Artistic Director or Lead Artist and have delivered at least two titles of high quality and varied styles;Experience in creating original intellectual properties in a video game context;Mastery of Photoshop, knowledge of Maya and experience working with a game engine;Excellent innovation and communication skills, and a strong understanding of the creative process;Proficiency in French and English, both oral and written.
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