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Texas Association of Museums

Exhibition Graphic Designer

Texas Association of Museums, Dallas, Texas, United States, 75215


MuseWork creates amazing exhibit experiences for museums, historic sites, parks, nature centers, children’s museums, and other places of informal learning. We have a passion for history, culture, science, and the natural world. We support our clients’ educational missions with exhibits that are purposely playful – encouraging inquiry and engagement through storytelling. Our creative services include research, scripting, conceptual design, design development, and media production.Note:

This is a fully remote, part-time position, for Texas residents only.MATERIALS REQUIRED FOR CONSIDERATION OF APPLICATIONResume (PDF or link to online)At least three (3) work samples (via link to online portfolio or PDF document). If the work samples represent a collaborative or group effort, please identify your specific contributions.A photograph of your favorite museum exhibition and a brief statement (1-2 sentences) explaining why you like it.Applicants without all of these materials will not be considered.JOB DESCRIPTIONMuseWork seeks a skilled Graphic Designer to work collaboratively with our Lead Graphic Designer to create engaging and beautiful museum exhibit graphics. We are looking for someone with technical and creative skills who truly enjoys working with others and creating together. We believe that our design work is stronger when it is informed by multiple perspectives, so you should think of your work as a “team sport,” not a one-person show. This means you need top-notch communication skills and the ability to give, receive, and integrate feedback.You will work closely with the Lead Graphic Designer on a daily basis, as well as the Director of Experience Design and Director of Operations. Depending on the project, you may also brainstorm and collaborate with our Exhibit Designer, Interpretive Planners, and Motion Graphics Specialist. In a group setting, you should be able to digest a project brief, contribute ideas during a brainstorming session, and build on others’ ideas (lots of “yes and”). In the spirit of collaboration, you may be asked to sketch or modify layouts while sharing your screen, so you should be comfortable with others having a window into your process. You may also be tasked with further developing a concept (on your own or with others) to present to the group for feedback. Because everything you will work on is part of a larger whole, you need to be comfortable with adjusting your designs to meet project and client needs.On any given day, you may work on creating graphics for a variety of applications: exhibit panels and labels, large-format “supergraphics,” graphic assets for videos or on-screen interactives, or print collateral. You will likely have multiple assignments on your plate at once, so you must have strong organizational and time management skills.In addition to producing exhibit graphics, you may also be asked to design MuseWork marketing materials, including proposals and print collateral. We will be revamping our website soon, so experience with UX design will be useful.BACKGROUND AND QUALIFICATIONSRequired:Minimum of 2 to 3 years of experience working as a graphic designer. We will give preference to applicants with experience in museums (especially history, natural history, and science), exhibition graphic design, or environmental graphic design.Proficiency in Adobe Creative Suite, especially Illustrator, Photoshop, and InDesign.Preferred:Bachelor’s degree in Graphic Design, Design, Arts, Communication, Liberal Arts, Humanities, or related field.Proficiency in Adobe XD and/or Figma.Experience with a variety of print technologies and materials (e.g., paper, vinyl, acrylic, metal, wood, fabric, etc.), including knowledge of their requirements, advantages, and limitations, is strongly preferred.A keen eye for image selection. In addition, familiarity with stock and archival image banks and the research skills to ensure you are selecting appropriate imagery will be especially useful.JOB LOCATIONThis is a

remote, part-time

position for

Texas residents only . The ideal candidate will be able to travel to Austin within 3 to 4 hours for occasional meetings. MuseWork will reimburse employees for authorized travel expenses according to company policy.WORK SCHEDULEThis

part-time

position will work a variable number of hours week-to-week. While we cannot guarantee a minimum number of hours at this time, we anticipate an average of 15 hours per week to start. While the schedule will be flexible, the ideal candidate will be available for meetings during standard working hours (9am - 5pm) at least two weekdays per week.Over time, this position may evolve into more regular hours or even full-time employment. However, we cannot guarantee that at this time.KNOWLEDGE, SKILLS, AND ABILITIESKnowledgeUnderstanding of museum exhibit and interpretive design principles, communication design, and design hierarchy. Experience with history, natural history, and science museums is most relevant. Art museums’ exhibitions tend to be quite different.Experience with a variety of print technologies and materials (e.g., paper, vinyl, acrylic, metal, wood, fabric, etc.), including knowledge of their requirements, advantages, and limitations, is strongly preferred.SkillsProficiency with Adobe Creative Suite, specifically Illustrator, Photoshop, and InDesign, is required. Proficiency in Adobe XD and/or Figma preferred.You will often be the last line of defense against errors, so having a keen eye for detail - including spotting something that just doesn’t look “quite right” - is key.Possess excellent organizational abilities and strong time-management skills. We use Teamwork project management software and you’ll be asked to use it to keep track of your tasks and progress.You must be able to communicate effectively and professionally, especially when giving and receiving feedback.AbilitiesDiscuss and digest a project brief (summary of audience, goals, and topic) and develop a conceptual graphic design that meets the project’s requirements. Present your designs for internal and external review. Work collaboratively with colleagues to refine designs as necessary.Apply design concepts (yours and your colleagues’) across a project, including a variety of media and applications.Create and revise layouts, prepare proofs for internal and external review, and format files for production. Work closely with outside vendors to ensure designs are produced correctly.Utilize a keen eye for detail and a knack for aesthetics, along with a combined knowledge of both graphics and technical skills to layout, revise, and prepare graphics for production.Give input on visual imagery selections. Ability to source impactful imagery from stock and archival image banks preferred.TECHNICAL REQUIREMENTSMuseWork has a BYOD (Bring Your Own Device) policy for part-time employees. This applies to computer workstations and cell phones. You must be able to provide your own equipment and set up your own workstation. MuseWork offers an annual Home Office and Technology Reimbursement of up to $1,000 to offset these costs; employees must have been employed by MuseWork for six consecutive months before applying for the reimbursement.Candidates' computers must meet Adobe's

recommended

requirements for Creative Cloud apps. Because we create very large prints, we regularly work with files that are 1.5 GB. Candidates should ensure that their internet connections and computers are capable of loading and editing these files without issues.

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