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Arenanet

Senior Technical Artist - Rigging (Unannounced Project)

Arenanet, Bellevue, Washington, us, 98009


We are looking for a highly skilled Senior Technical Artist to join our dynamic team, with a strong focus on rigging for games. The ideal candidate will have experience in supporting characters and creatures through rigging, as well as in creating and maintaining tools and pipelines. As a Senior Technical Artist, you will design, create, and maintain complex character rigs, secondary motion systems, and animation systems to bring our characters to life. You will engage in continuous research and development of new techniques for driving skeletons, blend-shapes, and custom deformers through advanced control rigs. Additionally, you will collaborate closely with Character Artists and Animators, providing support and addressing feedback to achieve the best visual results in the game.

WHAT YOU’LL DO

Build, test and maintain rigs for a variety of dynamic art assets.

Develop constraints, custom deformers, secondary motion

Create tools within Maya to support and push forward workflows across Rigging and Character Art.

Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint.

Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.

Staying current with the latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.

WHAT YOU’LL NEED TO BE SUCCESSFUL

A degree in a relevant field or equivalent professional experience in the game industry as a Character Rigger, Technical Animator, or a similar/related role.

5+ years of production experience creating complex rigs for games

A demo reel and online portfolio showcasing exceptional skills in creating motion controls for animation, complex deformation, and skinning of the body and face of characters and creatures.

Understanding of human body and facial anatomy as it relates to game asset creation and topology.

Strong Python, Mel or OpenMaya, with the ability to demonstrate these skills in a practical test if required.

Experience working with Unreal Engine in the context of animation.

Strong communication, self-management, and organizational skills.

Effective time management skills, with the ability to meet deadlines and project milestones effectively.

PLUSES

- Please note that these are desirable skills and are not required to apply for the position.

Experience creating animation scripts/tools for Motionbuilder, Maya, is highly advantageous.

Experience creating assets and pipelines using Houdini in production.

Experience with C++ is highly advantageous.

C# programming skills.

3D Math background.

Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.

Understanding of sculpting tools

Experience with texturing packages such as painter/designer

Experience with Havok

Experience with Cloth/Marvelous designer

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