Epoch Games
Unreal Engine Technical Artist
Epoch Games, Winston Salem, North Carolina, United States, 27104
Job Description
In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).OpenGL and Git experience isn't required, but is recommended.Communication is key to a smooth and efficient pipeline; you must be able to communicate clearly and effectively with other team members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.Other duties include attending Slack meetings (Slack is an instant messaging platform we communicate with), reporting your progress to the Level Design team on a weekly basis, and following team policies.Qualifications
Minimum Requirements:Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within itOnline communication, team collaboration skills, and English fluencyA passion for coding and a dedication to creating AAA quality gamesPreferred Requirements:OpenGL ExperienceGit ExperienceAdditional Information
All your information will be kept confidential according to EEO guidelines.Company Description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim.Currently, Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4).For more information about the game, please check out our IndieDb page:
IndieDb page .NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
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In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).OpenGL and Git experience isn't required, but is recommended.Communication is key to a smooth and efficient pipeline; you must be able to communicate clearly and effectively with other team members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.Other duties include attending Slack meetings (Slack is an instant messaging platform we communicate with), reporting your progress to the Level Design team on a weekly basis, and following team policies.Qualifications
Minimum Requirements:Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within itOnline communication, team collaboration skills, and English fluencyA passion for coding and a dedication to creating AAA quality gamesPreferred Requirements:OpenGL ExperienceGit ExperienceAdditional Information
All your information will be kept confidential according to EEO guidelines.Company Description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim.Currently, Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4).For more information about the game, please check out our IndieDb page:
IndieDb page .NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
#J-18808-Ljbffr