Meta
Software Engineering Manager - Oculus Studios Core Engineering
Meta, Menlo Park, California, United States, 94029
Software Engineering Manager - Oculus Studios Core Engineering
Oculus Studios is expanding the Central Technology team focusing efforts within its First Party Game Studios (Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Sanzaru Games, Twisted Pixel, Supernatural, Ouru). Within Oculus Studios Central Technology, we help our Studios take advantage of the economies of scale that Meta provides. We are looking for engineers who can work effectively within Meta’s vast infrastructure and are excited by the chance to help Studios make video games. We collaborate to build centralized solutions and shared technologies for the Studios, assisting in decreasing the overhead for Oculus Studios across the board.Responsibilities
Support the engineers who drive common client-facing solutions across Oculus Studios: i.e. Game Hosting & Matchmaking, Voice Chat, In-Game Notifications, Persistent Player & Game Data, Reporting, Moderation, Logging & Analytics, Common Tooling, etc.Provide appropriate & timely feedback to help engineers improve and grow in their careers.Help engineers deal with personal concerns that may affect their normal duties.Assist in and mediate any disputes or disagreements both inside and outside of Oculus Studios Central Technology.Help define the roadmap and establish Meta's infrastructure and New Technology Support approach for game studios - working across multi-year efforts.Find common needs by working across the first party game studios collecting requirements and proposing solutions to gain buy-in. Build shipping features as part of a 1st Party product and launch to consumers. Learn from those launches and bring back institutional knowledge to apply to the next 1st Party engagement.Build custom solutions that align with the Metaverse (e.g. Avatars, Common Identity, Integrity) that are delivered to consumers by launching games that use those features.Be or become familiar with multiple game engines: i.e. Unity, Unreal, proprietary engines.Be or become familiar with multiple 3rd Party Game technologies (i.e. AWS GameLift, Unity Vivox).Gain familiarity of alternate hosting environments (i.e. cloud/corporate/lab) and help determine where and how they should be used.Help onboard new game studios engineers to Meta infra and internal tools, while bringing empathy for game development back to core Meta teams.Partner with other teams within Meta to figure out best approaches to migrate game studio services while bringing the Meta focuses of reliability, scalability, security to the game studio space.Support game studios during break/fix scenarios and be part of the escalation path.Assist game studios in building, scaling, and optimizing new features for their existing/future titles.Minimum Qualifications
2+ years of management experience5+ years of experience in developing backend services for games and/or enterprise (large scale distributed environments)Broad knowledge of games and game development and/or enterprise scale infrastructureExperience learning new approaches, coding languages, and Meta specific solutionsExperienced with C/C++ or C#Experienced with Python or PowerShellExperienced collaborating with team members across multiple disciplines to bring products to lifePreferred Qualifications
5+ years of management experience10+ years of experience developing backend services for gamesShipped AAA titles or Large enterprise solutionsExperience working in major game engines (i.e. Unreal, Unity)Experience as a Full-Stack developer in a large scale distributed environmentExperience with backend security, privacy, scalability, and persistence storage design paradigmsExperience building supportable solutions that include proactive alerting, monitoring, and product metricsExperience with major cloud providers (AWS, Azure, etc.)Experience working with distributed computing platformsBachelor's Degree in Computer Science or Engineering
#J-18808-Ljbffr
Oculus Studios is expanding the Central Technology team focusing efforts within its First Party Game Studios (Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Sanzaru Games, Twisted Pixel, Supernatural, Ouru). Within Oculus Studios Central Technology, we help our Studios take advantage of the economies of scale that Meta provides. We are looking for engineers who can work effectively within Meta’s vast infrastructure and are excited by the chance to help Studios make video games. We collaborate to build centralized solutions and shared technologies for the Studios, assisting in decreasing the overhead for Oculus Studios across the board.Responsibilities
Support the engineers who drive common client-facing solutions across Oculus Studios: i.e. Game Hosting & Matchmaking, Voice Chat, In-Game Notifications, Persistent Player & Game Data, Reporting, Moderation, Logging & Analytics, Common Tooling, etc.Provide appropriate & timely feedback to help engineers improve and grow in their careers.Help engineers deal with personal concerns that may affect their normal duties.Assist in and mediate any disputes or disagreements both inside and outside of Oculus Studios Central Technology.Help define the roadmap and establish Meta's infrastructure and New Technology Support approach for game studios - working across multi-year efforts.Find common needs by working across the first party game studios collecting requirements and proposing solutions to gain buy-in. Build shipping features as part of a 1st Party product and launch to consumers. Learn from those launches and bring back institutional knowledge to apply to the next 1st Party engagement.Build custom solutions that align with the Metaverse (e.g. Avatars, Common Identity, Integrity) that are delivered to consumers by launching games that use those features.Be or become familiar with multiple game engines: i.e. Unity, Unreal, proprietary engines.Be or become familiar with multiple 3rd Party Game technologies (i.e. AWS GameLift, Unity Vivox).Gain familiarity of alternate hosting environments (i.e. cloud/corporate/lab) and help determine where and how they should be used.Help onboard new game studios engineers to Meta infra and internal tools, while bringing empathy for game development back to core Meta teams.Partner with other teams within Meta to figure out best approaches to migrate game studio services while bringing the Meta focuses of reliability, scalability, security to the game studio space.Support game studios during break/fix scenarios and be part of the escalation path.Assist game studios in building, scaling, and optimizing new features for their existing/future titles.Minimum Qualifications
2+ years of management experience5+ years of experience in developing backend services for games and/or enterprise (large scale distributed environments)Broad knowledge of games and game development and/or enterprise scale infrastructureExperience learning new approaches, coding languages, and Meta specific solutionsExperienced with C/C++ or C#Experienced with Python or PowerShellExperienced collaborating with team members across multiple disciplines to bring products to lifePreferred Qualifications
5+ years of management experience10+ years of experience developing backend services for gamesShipped AAA titles or Large enterprise solutionsExperience working in major game engines (i.e. Unreal, Unity)Experience as a Full-Stack developer in a large scale distributed environmentExperience with backend security, privacy, scalability, and persistence storage design paradigmsExperience building supportable solutions that include proactive alerting, monitoring, and product metricsExperience with major cloud providers (AWS, Azure, etc.)Experience working with distributed computing platformsBachelor's Degree in Computer Science or Engineering
#J-18808-Ljbffr