TALENT Software Services
Product Designer
TALENT Software Services, New York, New York, United States,
Are you an experienced Product Designer with a desire to excel? If so, then Talent Software Services may have the job for you! Our client is seeking an experienced Product Designer to work at their company in Redmond, WA.
Position Summary : As a Product Designer, you will play a pivotal role in creating innovative, user-centric experiences for XR (AR, VR, MR) products within the client's Windows ecosystem. You will collaborate with cross-functional teams to design and refine immersive experiences that are both functional and visually compelling
.Primary Responsibilities/Accountabilities:Collaborate with designers, product managers, engineers, and other stakeholders to define and deliver on the product vision for XR experiences.Design intuitive and immersive user interfaces and interactions tailored for AR, VR, and MR environments.Create wireframes, prototypes, and detailed visual designs that effectively communicate design ideas and user flows.Work closely with developers to ensure the design vision is executed faithfully and efficiently.Contribute to the development of design systems and best practices that support scalability and consistency across XR product
s.Qualifications:Bachelor's degree in Design, Human-Computer Interaction, or a related field preferred.2+ years of experience in product design, with a focus on XR (AR, VR, MR) or related fields.Proficiency in design tools such as Figma, Sketch, or AdobeXD.Strong portfolio showcasing experience in designing immersive experiences for XR platforms.Experience using prototyping tools for XR, such as ShapesXR, Bezi, or similar, to rapidly visualize and iterate on spatial experiences.Excellent communication skills and the ability to articulate design decisions effectively.Ability to thrive in a fast-paced, collaborative environment.Unity experience is a plus.Years of Experience Required: 2+ overall years of experience in the field.Degrees or certifications required: No degree is required to be eligible for this role.Best vs. Average: The ideal resume would contain any experience working in XR (whether it is working in the game studio, in working in VR games, working at Meta, etc.).Performance Indicators: Performance will be assessed based on quality of work and quality of deliverables.Minimum 2+ years experience with Figma. - RequiredMinimum 2+ years experience with Adobe suite. - RequiredUnity experience (any game engine Experience is valid, but Unity definitely A + and C sharp experience is A+ as well) - Not required, but very nice to ha
ve.
Position Summary : As a Product Designer, you will play a pivotal role in creating innovative, user-centric experiences for XR (AR, VR, MR) products within the client's Windows ecosystem. You will collaborate with cross-functional teams to design and refine immersive experiences that are both functional and visually compelling
.Primary Responsibilities/Accountabilities:Collaborate with designers, product managers, engineers, and other stakeholders to define and deliver on the product vision for XR experiences.Design intuitive and immersive user interfaces and interactions tailored for AR, VR, and MR environments.Create wireframes, prototypes, and detailed visual designs that effectively communicate design ideas and user flows.Work closely with developers to ensure the design vision is executed faithfully and efficiently.Contribute to the development of design systems and best practices that support scalability and consistency across XR product
s.Qualifications:Bachelor's degree in Design, Human-Computer Interaction, or a related field preferred.2+ years of experience in product design, with a focus on XR (AR, VR, MR) or related fields.Proficiency in design tools such as Figma, Sketch, or AdobeXD.Strong portfolio showcasing experience in designing immersive experiences for XR platforms.Experience using prototyping tools for XR, such as ShapesXR, Bezi, or similar, to rapidly visualize and iterate on spatial experiences.Excellent communication skills and the ability to articulate design decisions effectively.Ability to thrive in a fast-paced, collaborative environment.Unity experience is a plus.Years of Experience Required: 2+ overall years of experience in the field.Degrees or certifications required: No degree is required to be eligible for this role.Best vs. Average: The ideal resume would contain any experience working in XR (whether it is working in the game studio, in working in VR games, working at Meta, etc.).Performance Indicators: Performance will be assessed based on quality of work and quality of deliverables.Minimum 2+ years experience with Figma. - RequiredMinimum 2+ years experience with Adobe suite. - RequiredUnity experience (any game engine Experience is valid, but Unity definitely A + and C sharp experience is A+ as well) - Not required, but very nice to ha
ve.