Blizzard Entertainment
Senior Art Director - Unannounced Game | Irvine, CA
Blizzard Entertainment, Irvine, California, United States, 92713
Team Name:
Unannounced ProjectJob Title:
Senior Art Director - Unannounced Game | Irvine, CARequisition ID:
R022982Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.We are looking for a Senior Art Director for Blizzard’s next great game. You will be instrumental in the leadership and illustration of the game’s vision. This position would be responsible for building and growing the Art team, establishing direction, consistency, and helping to establish the game’s identity.This role reports to the Executive Producer and will collaborate with team leadership to ensure alignment and continuity across teams. The Senior Art Director will provide feedback and communicate execution standards to guide the vision of the game; allowing the team creative flexibility and support wherever needed. Finding and maintaining the right balance between quality and efficiency is a top priority - this senior director will ensure that our assets are on time, at our quality bar, and performant in engine.This role is anticipated to be a hybrid work position, the home studio for this role is Irvine, CA.ResponsibilitiesOversee and drive the creation of the artistic visions for the game.Actively support, evangelize, and help evolve the creative direction for the IP in partnership and alignment with the Creative Director and Game Director.Align and support Art goals with the Product & Design goals, to ensure art assets deliver on Product & Creative Pillars.Accountable for all style guides and world guides, providing the full development team with clear visual direction that is aligned with the product Pillars.Direct and lead the creative delivery of visual benchmarks.Direct and lead the creative delivery of all Art deliverables.Expert Knowledge of UI, Character, Environment, Realization, and Cinema tools.Act as direct supervisor for Art team leads and set standards for Art team members.Collaborate with other directors, team leads, and studio leadership to define and help implement franchise and/or studio-wide initiatives.Work with Production and leadership to manage project scope including the optimization of resources in pursuit of the highest visual quality.Anticipate future project challenges, spearhead solutions, and set high-level goals for the team.Work closely with the Associate Art Directors, Craft Art Leads, and Principal Artists’ workflow and consistent and scalable systems and organizations.Actively support, mentor, and manage the Art leads, Associate Art Directors, and their direct reports by communicating department initiatives, sharing best practices, elevating leadership, and contributing as a community member.Identify and drive forward next-gen technologies and R&D efforts.QualificationsHave previously been an Art Director, leading the launch of at least 1 new AAA title on console and PC platforms.Experience providing strategic leadership for gameplay animation as a world-building leader on AAA titles.Proven experience leading a specialized team of artists to meet goals on time and at quality.Able to guide an entire development team, ensuring the quality/vision are consistent and the appropriate style over the course of a project.Understanding of Open World asset and production requirements.Deep understanding and ability to work inside of game engines.Ability to evaluate and solve workflow inefficiencies.Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.Extremely strong artistic and interpersonal problem-solving skills.Excellent verbal and written communication skills with both technical and non-technical audiences.Experience in development incubation processes, franchise strategy, and tactics in which you have seen great ideas succeed and fail in execution and learned from those experiences.
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Unannounced ProjectJob Title:
Senior Art Director - Unannounced Game | Irvine, CARequisition ID:
R022982Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.We are looking for a Senior Art Director for Blizzard’s next great game. You will be instrumental in the leadership and illustration of the game’s vision. This position would be responsible for building and growing the Art team, establishing direction, consistency, and helping to establish the game’s identity.This role reports to the Executive Producer and will collaborate with team leadership to ensure alignment and continuity across teams. The Senior Art Director will provide feedback and communicate execution standards to guide the vision of the game; allowing the team creative flexibility and support wherever needed. Finding and maintaining the right balance between quality and efficiency is a top priority - this senior director will ensure that our assets are on time, at our quality bar, and performant in engine.This role is anticipated to be a hybrid work position, the home studio for this role is Irvine, CA.ResponsibilitiesOversee and drive the creation of the artistic visions for the game.Actively support, evangelize, and help evolve the creative direction for the IP in partnership and alignment with the Creative Director and Game Director.Align and support Art goals with the Product & Design goals, to ensure art assets deliver on Product & Creative Pillars.Accountable for all style guides and world guides, providing the full development team with clear visual direction that is aligned with the product Pillars.Direct and lead the creative delivery of visual benchmarks.Direct and lead the creative delivery of all Art deliverables.Expert Knowledge of UI, Character, Environment, Realization, and Cinema tools.Act as direct supervisor for Art team leads and set standards for Art team members.Collaborate with other directors, team leads, and studio leadership to define and help implement franchise and/or studio-wide initiatives.Work with Production and leadership to manage project scope including the optimization of resources in pursuit of the highest visual quality.Anticipate future project challenges, spearhead solutions, and set high-level goals for the team.Work closely with the Associate Art Directors, Craft Art Leads, and Principal Artists’ workflow and consistent and scalable systems and organizations.Actively support, mentor, and manage the Art leads, Associate Art Directors, and their direct reports by communicating department initiatives, sharing best practices, elevating leadership, and contributing as a community member.Identify and drive forward next-gen technologies and R&D efforts.QualificationsHave previously been an Art Director, leading the launch of at least 1 new AAA title on console and PC platforms.Experience providing strategic leadership for gameplay animation as a world-building leader on AAA titles.Proven experience leading a specialized team of artists to meet goals on time and at quality.Able to guide an entire development team, ensuring the quality/vision are consistent and the appropriate style over the course of a project.Understanding of Open World asset and production requirements.Deep understanding and ability to work inside of game engines.Ability to evaluate and solve workflow inefficiencies.Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.Extremely strong artistic and interpersonal problem-solving skills.Excellent verbal and written communication skills with both technical and non-technical audiences.Experience in development incubation processes, franchise strategy, and tactics in which you have seen great ideas succeed and fail in execution and learned from those experiences.
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