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Electronic Arts Inc.

Principal UI Visual Designer (6 Months)

Electronic Arts Inc., Los Angeles, California, United States, 90079


Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We’re seeking an experienced Principal User Interface Visual Designer to join our Star Wars team. The ideal candidate for this position has extensive experience in brand design, user interface design, and illustration, with a focus on evolving existing brand work into something new, and will be the standard bearer that sets the quality bar for the rest of our team.

Ideally you’re experienced as a principal or senior member of a UI design team and are passionate about the player experience above everything else, with a broad range of skills including typography, layout, color theory, and skeuomorphic illustration, who can embrace our game development philosophy and share your hard-earned expertise, to create an incredible experience for our players.

Please note that this is a short-term position intended for a 6-month term.

What you’ll do:

Establish a competitive, novel brand direction within the existing Star Wars Jedi visual language with a high degree of polish.

Work with the Lead UX/UI Designer, Game Director, Art Director, and other departments to make sure the visual design experience meets the vision for gameplay and final execution.

Help set a high quality bar through hands-on creation of UI assets.

Create initial standard-bearing mockups for game menus, HUD elements, typography, and iconography.

Create both vectorized illustrations as well as skeuomorphic, textured illustrations.

Motivate and mentor UI team members. Create opportunities for challenge and growth.

Inspire the entire department to constantly raise the quality bar, develop solutions, and collaborate effectively.

Actively self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.

Ideally, you will have:

7+ years' experience as a Senior UI Designer, Visual Designer or Graphic Designer. Shipped AAA game/s preferred but open to relevant level of experience outside of games.

Experience leading others by example, in both quality of work and professional conduct.

Experience working with a game engine and the constraints of implementing UI artwork into the pipeline.

Experience with the visual language of Star Wars and with experience working on existing, established brands and/or intellectual properties.

A comprehensive portfolio showcasing your work. Portfolio should show quality, taste, and an eye for modern, innovative, and aesthetically appealing graphic design work.

Specific portfolio examples that showcase star charts, navigational charts, and/or sacred geometry.

Proficiency in designing menus, user interfaces, icons, and other visual displays for games, movies, or websites.

Mastery of relevant vector and raster tools (e.g. Photoshop, Illustrator).

Can produce high quality artwork with little supervision.

Passion for making and playing games.

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