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Electronic Arts

Environment Artist

Electronic Arts, Orlando, Florida, us, 32885


EA SPORTS

is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences.

EA SPORTS

creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including

Madden NFL

football ,

College Football

,

EA SPORTS FC

soccer ,

NHL

hockey , and

EA SPORTS UFC

.The

EA SPORTS

Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.Together, we combine visual art and technical art to create amazing games for hundreds of millions of sports fans, working across multiple genres and art styles. Partnering closely with

EA SPORTS

development teams, we encompass characters, worlds, lighting, project management, technical art, and visual effects. We are a diverse group that encourages team members to bring their unique perspectives and crafts to the table.Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience.As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences - according to the goals of each.This is a temporary full-time role that must work in studio in Orlando, FL.Your Responsibilities:Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.Explore, recommend, and implement new techniques, tools, and workflows that improve quality and efficiency.

Your Qualifications2 or more years of production experience with asset creationYou have expert knowledge of Maya or similar 3D modeling software.Exceptional asset creation abilities (hard surface, architecture and/or organic assets).Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).Experience with ZBrush and Substance Designer

Portfolio RequirementsExamples of assets that were created/owned from start to finish.Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.Examples of high fidelity modeled assets, painted using 3D paint software, e.g., Substance Painter.