Electronic Arts
Technical Artist - Tools & Pipeline - Outsourcing
Electronic Arts, Orlando, Florida, us, 32885
Pour visualiser la description de poste en francais, veuillez selectionner le francais ("Select Language") dans le menu deroulant au haut de la pageLocation:
Hybrid and Remote work options available across most North America locations.WE MAKE FUN...FUNNER.We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both."This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.Responsibilities:Support Outsource teams as a key point of contact to help support tool deployment, asset creation, performance budgets and guidelines, and troubleshooting in Frostbite and in our DCC workflows.
Work with Outsourcing Vendors, Technical Artists, Tools Engineers & Rendering Engineers to improve workflows and tools to scale our asset management and production capability.
Help teams with integrating work from RAW into Source and establish any necessary testing, process, or tools improvements.
Identify improvements to pipelines, workflows, and tools to serve product goals and make updates to improve efficiency, quality of life and useability.
Evaluate performance and budgets of content created in partnership with our outsourcing vendors and support to surface issues and help make content efficient.
Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.
Qualifications:You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.
You have developed tools and pipelines on at least 1-2 shipped console/PC titles.
You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs
You have experience with at least one of the following pipelines: Environments, Character, Rigging, Animation, or Asset Management
You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).
You are proficient in at least one of the following languages: Python, C#, C++
You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.
Ceci ne s'applique pas au Quebec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
* California (depending on location e.g. Los Angeles vs. Sacramento):
$122,300 - $170,600 USD Annually
* New York (depending on location e.g. Manhattan vs. Buffalo):
$104,000 - $170,600 USD Annually
* Jersey City, NJ :
$137,300 - $170,600 USD Annually
* Colorado (depending on location e.g. Denver vs. Colorado Springs):
$111,800 - $151,800 USD Annually
* Washington (depending on location e.g. Seattle vs. Spokane):
$104,000 - $174,700 USD Annually
* British Columbia (depending on location e.g. Vancouver vs. Victoria):
$96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Hybrid and Remote work options available across most North America locations.WE MAKE FUN...FUNNER.We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both."This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.Responsibilities:Support Outsource teams as a key point of contact to help support tool deployment, asset creation, performance budgets and guidelines, and troubleshooting in Frostbite and in our DCC workflows.
Work with Outsourcing Vendors, Technical Artists, Tools Engineers & Rendering Engineers to improve workflows and tools to scale our asset management and production capability.
Help teams with integrating work from RAW into Source and establish any necessary testing, process, or tools improvements.
Identify improvements to pipelines, workflows, and tools to serve product goals and make updates to improve efficiency, quality of life and useability.
Evaluate performance and budgets of content created in partnership with our outsourcing vendors and support to surface issues and help make content efficient.
Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.
Qualifications:You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.
You have developed tools and pipelines on at least 1-2 shipped console/PC titles.
You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs
You have experience with at least one of the following pipelines: Environments, Character, Rigging, Animation, or Asset Management
You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).
You are proficient in at least one of the following languages: Python, C#, C++
You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.
Ceci ne s'applique pas au Quebec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
* California (depending on location e.g. Los Angeles vs. Sacramento):
$122,300 - $170,600 USD Annually
* New York (depending on location e.g. Manhattan vs. Buffalo):
$104,000 - $170,600 USD Annually
* Jersey City, NJ :
$137,300 - $170,600 USD Annually
* Colorado (depending on location e.g. Denver vs. Colorado Springs):
$111,800 - $151,800 USD Annually
* Washington (depending on location e.g. Seattle vs. Spokane):
$104,000 - $174,700 USD Annually
* British Columbia (depending on location e.g. Vancouver vs. Victoria):
$96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.