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techart.online - Jobboard

Technical Artist | Remote Friendly | TrailerFarm

techart.online - Jobboard, Friendly, Maryland, United States,


Technical Artist | Permanent Brighton or RemoteWe are looking for a creative and innovative mind with real industry experience to join our talented team, dedicated to making incredible game trailers.Who We AreWe are a collective of creative technical artists, we tell stories, push technical boundaries, are artistically brilliant, think outside the box, and create hype-worthy content. We build our culture around our dedication to always remain smart, playful, principled, and curious, and most importantly - creating industry-defining content.Who You AreWe’re looking for a technical artist to join our team to support the day-to-day running of projects. You will have ideally been working either at a game studio or production house as a Technical Artist - Pipeline, or on projects in the TV and Film industry as a Pipeline TD.To date this role has been part of the TAs remit, but as we’ve grown we want to make this a dedicated role in our team. We run in-engine cinematics, CG/offline rendered and game capture projects; and the ideal candidate will want to get stuck in with all pipelines and look to champion a workflow that allows for consistencies and efficiencies across all our projects, for all our artists.Key ResponsibilitiesYou will be working closely with our Cinematic Leads, Animation Leads, and Technical Lead to ensure that we are following the most logical technical pipeline for a project.You will assess assets sent from the client and advise on their status and usability.You will discuss blockers with the client’s development team and establish a solution that works within the timelines & scope.You will be a key member of the technical team to ensure that critical technological assessment happens early and smoothly.You will assist in the development of internal pipelines and tools to boost workflow efficiency.Minimum QualificationsA degree in computer science, or similar.3-4 years experience in an agency/games developer.Strong understanding of both online and offline 3D pipelines.Experience working with Unreal, Unity or other game engines.Good Maya Python skills (Mel is acceptable).Good working knowledge of C# in Unity a plus.Good working knowledge of Unreal Blueprints a plus.Great technical knowledge and handle on the major industry software.RequirementsThe ability to work to tight deadlines across concurrent projects is essential.The ability to interact with the entire team in order, to determine the creative and technical requirements of projects is integral to this role.The ability to problem-solve and flag up potential problems is necessary.A solid work ethic and positive attitude in the face of challenging situations is vital.Attention to detail is essential.Excellent team working and communication skills.Strong problem-solving skills.

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