Electronic Arts
World Designer
Electronic Arts, Los Angeles, California, United States,
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
As a
World Designer
reporting to the
Lead World Designer , you will:
Responsibilities
Create environments that are immersive, authentic, and believable while adhering to gameplay metrics and worldbuilding style guides.Work with the gameplay team to explore compelling ways for world geometry to interact with our physics systems.Assist in driving the development of worlds tools through concise feedback.
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
Experience shipping a AAA-quality (or equivalent) game title in a level designer/world artist role.3+ years game industry experience.Strong proficiency with 3D modeling packages to design level layouts and prove out gameplay.Well versed in architectural terminology/Urban Layout/Planning concepts.
#J-18808-Ljbffr
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
As a
World Designer
reporting to the
Lead World Designer , you will:
Responsibilities
Create environments that are immersive, authentic, and believable while adhering to gameplay metrics and worldbuilding style guides.Work with the gameplay team to explore compelling ways for world geometry to interact with our physics systems.Assist in driving the development of worlds tools through concise feedback.
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
Experience shipping a AAA-quality (or equivalent) game title in a level designer/world artist role.3+ years game industry experience.Strong proficiency with 3D modeling packages to design level layouts and prove out gameplay.Well versed in architectural terminology/Urban Layout/Planning concepts.
#J-18808-Ljbffr