Idaho State Job Bank
Software Engineer - Oculus Studios Developer Experience
Idaho State Job Bank, Boise, Idaho, United States, 83708
Software Engineer - Oculus Studios Developer Experience at Meta in Boise, Idaho, United States Job Description Summary: Oculus Studios Developer Experience is focused on creating a well supported and reliable end-to-end developer experience for our first party Oculus Studios (Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Ready At Dawn Studios, Sanzaru Games, Twisted Pixel, Supernatural, Ouru).Within OSDE, our goal is to help studios speed up their ability to create amazing content. This is done across multiple areas of the development livecycle: i.e. source control, code review, build, engine integrations, etc. We collaborate to build shared systems and solutions to satisfy all 10 of our studios' developer needs. Working with partners inside and outside of Meta, we assist in migrating and onboarding our recently acquired studios with common Meta supported solutions. Required Skills: Software Engineer - Oculus Studios Developer Experience Responsibilities: 1. Help define and establish Meta's end-to-end development infrastructure approach for game studios - working across multi-year effort 2. Find common needs by working across the first party studios, collecting requirements and proposing solutions to gain buy-in. Quickly iterate, prototype, and pilot these solutions, and creating standards for common problem spaces. 3. Build custom solutions that align with Metaverse development (e.g. VR, IOS, Android, Web) that developers can use to support and create new content 4. Work as a full-stack developer and gain familiarity in multiple coding languages as needed: e.g. CPP, C#, Python, Hack, JavaScript, React 5. Be or become familiar with multiple game engines: i.e. Unity, Unreal, proprietary engine 6. Be or become familiar with multiple Source Control Solutions (i.e. Perforce, Swarm, Github, Assembla, PlasticSCM, Mercurial) 7. Be or become familiar with multiple Build Solutions (i.e. Jenkins, TeamCity, Internal Custom) 8. Be or become familiar with multiple Cloud Solutions (i.e. AWS) 9. Gain familiarity of alternate hosting environments (i.e. cloud/corporate/lab) and help determine where and how they should be used 10. Help onboard new game studios engineers to Meta infra and internal tools, while bringing empathy for game development back to core Meta teams 11. Partner with other teams within Meta to figure out best approaches to migrate game studio developer flows and services while bringing the Meta focuses of reliability, scalability, security to the game studio space 12. Support game studios during break/fix sce To view full details and how to apply, please login or create a Job Seeker account