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Gardens Interactive

Principal Technical Gameplay Designer

Gardens Interactive, Los Angeles, California, United States, 90079


Who We AreWe're a forward-thinking, distributed game studio founded by the creators behind titles like

Journey ,

What Remains of Edith Finch ,

Blaseball ,

Dustforce ,

Ashen ,

Guild Wars 2, Firewatch , and more! Our name reflects our mission: to cultivate rich, immersive worlds that foster meaningful connections and lasting friendships. We believe in creating lush, living environments where players can engage in surprising multiplayer experiences and grow together with the support of their communities.Our commitment to diversity, inclusivity, and transparency drives us to create a work environment where every voice is heard and valued. As a fully-distributed studio, we support our team in living and working from wherever they choose, offering competitive pay, stock options, flexible non-accrual paid time off, 35-hour work weeks, and comprehensive benefits, including full medical, vision, dental, and 401k contributions.We're excited to be developing our flagship project — a shared 3D fantasy adventure inspired by our favorite online gaming memories. This is the world we’re passionate about building and the world we want to experience every day.About The Role:We believe that gameplay is the heartbeat of every great game. As a Principal Technical Gameplay Designer, you will be at the forefront of crafting and elevating the core gameplay experience for our upcoming unannounced project. This role calls for an innovative mind with a deep understanding of gameplay mechanics as well as being an adept collaborator and a champion of our design vision. You’ll have the opportunity to lead the charge in implementing complex gameplay systems and features that align with our mission to create connected and immersive worlds through play.Responsibilities:Author gameplay abilities in GAS using proprietary FSM frameworkWork with engineering to expand and improve our proprietary FSM framework as neededWork across departments to implement player navigation, combat abilities, and progression systemsWork across departments to implement enemy behaviors and combat abilitiesPartner closely with Design leadership to ensure gameplay aligns with the visionChampion gameplay vision and goals to the teamPush the gameplay experience forward through receiving and processing feedbackRequirements:5+ years experience as a Gameplay Designer with at least one shipped titleExtensive knowledge of player controls, abilities, AI, and game balanceExperience working with Gameplay Ability System in Unreal EngineExperience working with AI behaviors in Unreal Engine including Behavior Trees, Perception, and EQSExperience with Finite State MachinesExcellent communication and interpersonal skillsAbility to take ownership of features and champion them forwardBonus:Experience in C++ for Unreal Engine.Familiarity with Blueprints, animations, and/or VFX.Gardens Offers

Competitive Salaries and Pay TransparencyStock OptionsMedical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)Life Insurance, Short Term & Long Term Disability, and other numerous benefits401k contributions (USA) / RRSP plan + DPSP contributions (Canada)Paid Parental LeaveBiannual Company RetreatsContinued Education AllowanceA fully-distributed studio. We aspire to support employees living and working where they want.Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.Encouragement:

We believe that diverse perspectives make our team stronger and our games better. If you’re excited about this role but don’t meet every single requirement, we encourage you to apply anyway. Studies show that marginalized groups, especially those of women and people of color, are less likely to apply unless they meet every criterion. At Gardens Interactive, we value potential, passion, and a willingness to grow. We hope you will join us in shaping the future of gaming.

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