Tech Artists
Art Director - Hinterland
Tech Artists, Chicago, Illinois, United States, 60290
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If you are considering sending an application, make sure to hit the apply button below after reading through the entire description.We are seeking a talented, veteran Art Director to help us achieve our goals.In this role, you will lead a team of artists across multiple areas — environment, characters, user-interface, visual effects, concept, etc. — and unify their efforts behind a clear artistic vision, ensuring the result of their labours communicates a coherent visual sensibility that reinforces gameplay, strengthens narrative, and delights our players. You will work closely with the studio Creative Director to execute on their high-level creative vision for the project.As Art Director, you should have 10+ years of experience producing game art, and be a strong generalist with a specific hands-on expertise in a major area of art production. You should also have at least 3 years of experience as an art director or art lead, and have shipped a high-quality game in a role where you were responsible for guiding artists, critiquing their work, and mentoring them, within a cross-disciplinary leads team.We are particularly interested in candidates who have worked at mid- to large-sized triple-A studios or triple-I “indies”, especially if you have been involved with creating world-class experiences with an emphasis on beautiful and memorable worlds. Experience creating entirely new art styles from scratch is also valuable, but we appreciate the particular challenges of adaptation and evolution within an existing style as well.You should also have extensive experience in providing paintovers of existing work to help communicate visual goals, and you must be a master of visual storytelling techniques, confident using the cinematic language of colour, lighting, staging, etc. to strengthen the presentation of narrative and mood in our games.Please keep in mind that art directors at Hinterland carry a range of production, creative, and leadership responsibilities. You need to be comfortable interacting with developers of all disciplines, guiding and organizing the efforts of a team of artists across multiple areas, and collaborating with other leads to deliver on a backlog of major feature and content areas. We need an art director who is committed to the planning process, is comfortable managing a team, and isn’t afraid to help with production tasks whenever necessary.This is a full-time, salaried position with benefits based out of either our Vancouver or Victoria B.C. locations. We offer a mature, inclusive work environment with structured on-site time balanced with flexible work-from-home opportunities. We are open to relocating the ideal candidate but will give preference to local candidates whenever possible. Candidates who are legally permitted to work in Canada are preferred, but our first priority is hiring the best people we can find.If working with other highly talented developers in a small-team environment sounds appealing, we want to hear from you!
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If you are considering sending an application, make sure to hit the apply button below after reading through the entire description.We are seeking a talented, veteran Art Director to help us achieve our goals.In this role, you will lead a team of artists across multiple areas — environment, characters, user-interface, visual effects, concept, etc. — and unify their efforts behind a clear artistic vision, ensuring the result of their labours communicates a coherent visual sensibility that reinforces gameplay, strengthens narrative, and delights our players. You will work closely with the studio Creative Director to execute on their high-level creative vision for the project.As Art Director, you should have 10+ years of experience producing game art, and be a strong generalist with a specific hands-on expertise in a major area of art production. You should also have at least 3 years of experience as an art director or art lead, and have shipped a high-quality game in a role where you were responsible for guiding artists, critiquing their work, and mentoring them, within a cross-disciplinary leads team.We are particularly interested in candidates who have worked at mid- to large-sized triple-A studios or triple-I “indies”, especially if you have been involved with creating world-class experiences with an emphasis on beautiful and memorable worlds. Experience creating entirely new art styles from scratch is also valuable, but we appreciate the particular challenges of adaptation and evolution within an existing style as well.You should also have extensive experience in providing paintovers of existing work to help communicate visual goals, and you must be a master of visual storytelling techniques, confident using the cinematic language of colour, lighting, staging, etc. to strengthen the presentation of narrative and mood in our games.Please keep in mind that art directors at Hinterland carry a range of production, creative, and leadership responsibilities. You need to be comfortable interacting with developers of all disciplines, guiding and organizing the efforts of a team of artists across multiple areas, and collaborating with other leads to deliver on a backlog of major feature and content areas. We need an art director who is committed to the planning process, is comfortable managing a team, and isn’t afraid to help with production tasks whenever necessary.This is a full-time, salaried position with benefits based out of either our Vancouver or Victoria B.C. locations. We offer a mature, inclusive work environment with structured on-site time balanced with flexible work-from-home opportunities. We are open to relocating the ideal candidate but will give preference to local candidates whenever possible. Candidates who are legally permitted to work in Canada are preferred, but our first priority is hiring the best people we can find.If working with other highly talented developers in a small-team environment sounds appealing, we want to hear from you!
#J-18808-Ljbffr