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Rec Room

Senior Product Designer, Rec Room Studio

Rec Room, Seattle, Washington, us, 98127


Rec Room is the best place to build and play games together. Chat, hang out, and explore millions of rooms, or build something new to share with the world! Rec Room’s Studio product allows Creators to build whatever they imagine using a custom version of Unity editor. The Studio Team is responsible for both Experience (Room) and Avatar creation, including designing, building, publishing, and selling their creations with approachable tools that empower infinite possibilities.

Increase your chances of an interview by reading the following overview of this role before making an application.As a Product Designer for the Studio Team, you will help shape the future of identity, user-generated content, and cross-platform gaming.You will define the User Experience (UX) vision and strategy while creating world-class designs that come to life as you work with teams to spec, roadmap, ship, and iterate to success. You'll improve processes across product teams and help grow the design discipline.IN THIS ROLE YOU WILL:Create world-class user experiences that delight a diverse, global audience of CreatorsLeverage design thinking to craft strategy and approach that maximize the impact of your designsWork cross-functionally with Product and Engineering to determine feature roadmaps and contribute to the overall vision for Rec Room StudioWork with designers across the company to share and improve upon best practices and processREQUIREMENTS:7+ years of product design experienceProven leadership, organizational, and execution skillsExperience working with 3D modeling tools (i.e. blender, Maya)Experience working with game engines such as Unity or Unreal engineExperience defining design vision and strategy for consumer products or gamesExperience going through a full product lifecycle, integrating customer feedback into design requirements, driving prioritization and pre/post-launch executionExperience developing UX frameworks that create reusable solutions applicable across multiple features rather than one-off implementations.Experience designing for various input devices while preserving their native feel and interaction models.Experience working in a technical environment with a cross-functional team (i.e. art, development, data, etc) to drive design vision and help define product requirementsBachelor's degree (or foreign degree equivalent) in HCI, Interaction Design, Ergonomics, or equivalent work experienceBONUS SKILLS:Expert knowledge of UGC platforms and communitiesWorking knowledge of game development toolsDesign systems and component buildingVisual craft, 3D experience and iconography

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