Sony Playstation
UX Designer (Contract)
Sony Playstation, Los Angeles, California, United States, 90079
Why PlayStation?
Find out more about the daily tasks, overall responsibilities, and required experience for this opportunity by scrolling down now.PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Join the award-winning team that created God of War
Santa Monica Studio is seeking a talented UX Designer to help us build a new unannounced title!In this role, you will collaborate with engineers, artists, and designers to prototype, develop, and implement the User Experience via 2D UI. You will take direction from the Lead UI/UX Designer as well as both Game and Design Directors and you will validate the player experience through learnings from playtests and feedback from the team in pursuit of creating the most engaging player experience possible.The ideal candidate has proven design sense, attention to detail, and a general level of technical expertise, along with a strong understanding of accessibility as a core fundamental of the player experience. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn, and are passionately motivated to push the boundaries of the player experience.Responsibilities
Design and prototype elegant, accessible, and intuitive UI/UX structure and flow, utilizing grey-boxing, wire-framing and other prototyping techniquesSupport and supplement the creative vision of the Lead UI/UX Designer as well as the Design, Art, and Game Directors to achieve clarity and visual quality within technical constraintsEnsure information is conveyed to the player clearly and accessibly, and in keeping with the visual style and context of the game - in addition to a front-end shell and pause menus, this might also include (but is not limited to) health/damage information, player waypoints, objective indications, weapon information, pickups, items, skills, upgrades, and player progression featuresDemonstrate extensive expertise by applying principles, theories & concepts in User Experience and Accessibility design and a general knowledge of related disciplinesCommunicate the high-level vision and creative goals for the User Experience always with Accessibility in mindCreate and/or integrate assets and test functionality of UI componentsValidate designs through playtests and team feedback and use gathered data to drive iterationTest and troubleshoot the functionality of UI componentsPlay and analyze many games, and understand a wide variety of approaches to UI and UXPartner with the production team to help track incoming assets and deliveriesRequirements
2+ years in game development, with at least 1 year in a UX design roleFluency with Figma or similar software such as Adobe XDPassionate and knowledgeable about accessible UI and UX design and able to generate and convey the vision for the User ExperienceKnowledge of industry trends, emerging technologies, advancements in User Experience and Accessibility Design, and the ability to apply them creatively in gameConstantly seek to validate UX design and improve the experience through iterationGood communication, organizational, and interpersonal skillsPossess strong time management and prioritization skillsPreferred Experience
Experience with Photoshop and Illustrator is a plusPrior experience designing Accessible User Experience features for video games is preferredRecent console title shipped in UI or UX Design role is preferred2D illustration or graphic design skills are a big plusExperience with a visual or text-based scripting language and the ability to implement UI a plus
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Find out more about the daily tasks, overall responsibilities, and required experience for this opportunity by scrolling down now.PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Join the award-winning team that created God of War
Santa Monica Studio is seeking a talented UX Designer to help us build a new unannounced title!In this role, you will collaborate with engineers, artists, and designers to prototype, develop, and implement the User Experience via 2D UI. You will take direction from the Lead UI/UX Designer as well as both Game and Design Directors and you will validate the player experience through learnings from playtests and feedback from the team in pursuit of creating the most engaging player experience possible.The ideal candidate has proven design sense, attention to detail, and a general level of technical expertise, along with a strong understanding of accessibility as a core fundamental of the player experience. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn, and are passionately motivated to push the boundaries of the player experience.Responsibilities
Design and prototype elegant, accessible, and intuitive UI/UX structure and flow, utilizing grey-boxing, wire-framing and other prototyping techniquesSupport and supplement the creative vision of the Lead UI/UX Designer as well as the Design, Art, and Game Directors to achieve clarity and visual quality within technical constraintsEnsure information is conveyed to the player clearly and accessibly, and in keeping with the visual style and context of the game - in addition to a front-end shell and pause menus, this might also include (but is not limited to) health/damage information, player waypoints, objective indications, weapon information, pickups, items, skills, upgrades, and player progression featuresDemonstrate extensive expertise by applying principles, theories & concepts in User Experience and Accessibility design and a general knowledge of related disciplinesCommunicate the high-level vision and creative goals for the User Experience always with Accessibility in mindCreate and/or integrate assets and test functionality of UI componentsValidate designs through playtests and team feedback and use gathered data to drive iterationTest and troubleshoot the functionality of UI componentsPlay and analyze many games, and understand a wide variety of approaches to UI and UXPartner with the production team to help track incoming assets and deliveriesRequirements
2+ years in game development, with at least 1 year in a UX design roleFluency with Figma or similar software such as Adobe XDPassionate and knowledgeable about accessible UI and UX design and able to generate and convey the vision for the User ExperienceKnowledge of industry trends, emerging technologies, advancements in User Experience and Accessibility Design, and the ability to apply them creatively in gameConstantly seek to validate UX design and improve the experience through iterationGood communication, organizational, and interpersonal skillsPossess strong time management and prioritization skillsPreferred Experience
Experience with Photoshop and Illustrator is a plusPrior experience designing Accessible User Experience features for video games is preferredRecent console title shipped in UI or UX Design role is preferred2D illustration or graphic design skills are a big plusExperience with a visual or text-based scripting language and the ability to implement UI a plus
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