Yelzkizi
Senior Technical Artist
Yelzkizi, Novato, California, United States, 94949
Check you match the skill requirements for this role, as well as associated experience, then apply with your CV below.2k.com
Job DescriptionAt Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?
Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games.
Responsibilities
Build and maintain technologies associated with art pipelines and workflows
Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
Establish and implement naming conventions within assets, tools, and workflows
Collaborate with other technical artists daily to find opportunities for improved workflows and tools
Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
Mentor other artists as needed
Learn from and grow with some of the top talent in the industry
Qualifications
5+ years in the games, film, or animation industries
Proficiency with Python/C#/C++
Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience
Experience with cloth and rigid/soft body physics setup for characters, including collision volumes
Experience with Substance Painter/Designer, Photoshop, Perforce, and Confluence
Experience researching, piloting, and rolling out new techniques
Interest in gaming platform limitations and advantages
Ability to turn creative aspirations into achievable realities
ShotGrid experience preferred but not required
Love for video games (not just ours!)
How to ApplyApply via: null
To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com
#J-18808-Ljbffr
Job DescriptionAt Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?
Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games.
Responsibilities
Build and maintain technologies associated with art pipelines and workflows
Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
Establish and implement naming conventions within assets, tools, and workflows
Collaborate with other technical artists daily to find opportunities for improved workflows and tools
Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
Mentor other artists as needed
Learn from and grow with some of the top talent in the industry
Qualifications
5+ years in the games, film, or animation industries
Proficiency with Python/C#/C++
Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience
Experience with cloth and rigid/soft body physics setup for characters, including collision volumes
Experience with Substance Painter/Designer, Photoshop, Perforce, and Confluence
Experience researching, piloting, and rolling out new techniques
Interest in gaming platform limitations and advantages
Ability to turn creative aspirations into achievable realities
ShotGrid experience preferred but not required
Love for video games (not just ours!)
How to ApplyApply via: null
To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com
#J-18808-Ljbffr