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Yelzkizi

Senior Technical Artist

Yelzkizi, Novato, California, United States, 94949


Check you match the skill requirements for this role, as well as associated experience, then apply with your CV below.2k.com

Job DescriptionAt Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?

Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games.

Responsibilities

Build and maintain technologies associated with art pipelines and workflows

Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes

Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture

Establish and implement naming conventions within assets, tools, and workflows

Collaborate with other technical artists daily to find opportunities for improved workflows and tools

Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained

Mentor other artists as needed

Learn from and grow with some of the top talent in the industry

Qualifications

5+ years in the games, film, or animation industries

Proficiency with Python/C#/C++

Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience

Experience with cloth and rigid/soft body physics setup for characters, including collision volumes

Experience with Substance Painter/Designer, Photoshop, Perforce, and Confluence

Experience researching, piloting, and rolling out new techniques

Interest in gaming platform limitations and advantages

Ability to turn creative aspirations into achievable realities

ShotGrid experience preferred but not required

Love for video games (not just ours!)

How to ApplyApply via: null

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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