Logo
Electronic Arts

Technical Artist – Tools & Pipeline - Outsourcing

Electronic Arts, Fontana, California, United States, 92336


Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

Skills, Experience, Qualifications, If you have the right match for this opportunity, then make sure to apply today.Location:

Hybrid and Remote work options available across most North America locations.WE MAKE FUN...FUNNER.We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.Responsibilities:Support Outsource teams as a key point of contact to help support tool deployment, asset creation, performance budgets and guidelines, and troubleshooting in Frostbite and in our DCC workflows.Work with Outsourcing Vendors, Technical Artists, Tools Engineers & Rendering Engineers to improve workflows and tools to scale our asset management and production capability.Help teams with integrating work from RAW into Source and establish any necessary testing, process, or tools improvements.Identify improvements to pipelines, workflows, and tools to serve product goals and make updates to improve efficiency, quality of life and usability.Evaluate performance and budgets of content created in partnership with our outsourcing vendors and support to surface issues and help make content efficient.Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.Qualifications:You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.You have developed tools and pipelines on at least 1-2 shipped console/PC titles.You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs.You have experience with at least one of the following pipelines: Environments, Character, Rigging, Animation, or Asset Management.You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).You are proficient in at least one of the following languages: Python, C#, C++.You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.

#J-18808-Ljbffr