Logo
Electronic Arts

Sr. Technical Gameplay Designer - skate.(Remote)

Electronic Arts, Seattle, Washington, us, 98127


WE MAKE FUN...FUNNER.

Below covers everything you need to know about what this opportunity entails, as well as what is expected from applicants.We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

We are looking for a

Senior

Technical Gameplay Designer

with experience mapping complex game controls to different controller/input devices. You will partner with the gameplay team to map out, implement, and fine tune multiple control schemes that apply the relevant ergonomic principles of accessibility and usability, while allowing for mastery over time. This role requires strong written and verbal communication skills, strong technical competency with visual scripting tools, and a deep understanding of the cognitive load placed on players.

As a

Senior Technical Gameplay Designer

reporting to the

Lead Gameplay Designer , you will:

Responsibilities

What you'll do

You will partner with the gameplay team, and collaborate with design leadership through all stages of development to ensure ideal controller mappings and documentation for each platform, input method, and player motivation.

You will collaborate with other gameplay designers to map game controls that are easy to use, taking into account human physical and cognitive limitations and balancing them against design intent and mechanical depth.

You will set up and refine the logic for low-level inputs in-engine using visual scripting tools and visual state machines.

You will improve on gameplay feel by tuning details such as input dead zones, input buffers, and analogue magnitude thresholds.

You will own, manage, and grow a collection of player-facing input options, and resolve complexities and conflicts that arise from their combinations.

Qualifications

What you bring

5+ years of experience as a gameplay designer working on AAA & or mobile titles

Experience with visual scripting and related gameplay tools within engines such as Frostbite, Unreal, or Unity

Experience with how to gathering and reviewing consumer feedback to make meaningful, data informed decisions.

Understanding of long-term player habits and skill development over time

Proven ability to collaborate and clearly communicate complex designs and issues

Passion for promoting an inclusive and diverse, 'team-first' culture based on fun

#J-18808-LjbffrRemote working/work at home options are available for this role.