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Disney

Senior Creature Technical Director - Expression of Interest

Disney, San Francisco, California, United States, 94199


This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Submit your CV and any additional required information after you have read this description by clicking on the application button.Position Summary We are looking for a Senior Creature Technical Director who reflects the innovative spirit, creative talent, production excellence, collaborative mindset, and passion for great filmmaking that define ILM.The Senior Creature Technical Director is responsible for rigging and skinning hero to background creatures, vehicles, and props in Maya as well as setting up and running muscle, hair, rigid, and cloth simulations. The Senior Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors.What You’ll Do

Advanced Hero-creature rigging and skinning in MayaSet up and run cloth, hair, rigid body, muscle simulationsTroubleshoot creature rigging and pipeline issues for artists in other disciplinesMentor entry level artistsScript utilities/tools/plug-ins in MayaSufficient knowledge of Maya rigging techniques to optimize the performance of rigsParticipate in reviews, dailies, and department meetings as requiredSpecial projects as necessaryWhat We’re Looking For

5+ years relevant professional experience and at least college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 7 years relevant professional VFX experience in lieu of educationExperience with advanced hero asset rigging and skinning in MayaExperience setting up and running simulation shotworkExperience in corrective sculpting; knowledge of anatomy and skinningPositive attitude and team playerPassion for the workGood communication skillsProficiency with LinuxExpertise with MayaKnowledge of creature simulation in HoudiniExperience with python scriptingNice to have:

Experience with Massive or Houdini crowd softwareC++Basic proficiency in another discipline - modeling, texture, TD, animationExperience with crowd simulations

The hiring range for this position in San Francisco, CA is $113,300 to $148,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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