Della Infotech
Artist/Animation/Creative - Animator IV
Della Infotech, Needham Heights, Massachusetts, us, 02494
Job Description: Business Unit/Group: WB GamesRequisition Number: #8385-1Intended Start Date: 11/4/2024Contract Duration: 5-monthsPossibility For Extension / Conversion? Extension; yesMax Hourly Pay Rate: BR/hrOT Required / Expected? None
What We DoWB Games Boston is seeking a VFX Artist to help develop our upcoming mobile title. Responsibilities include developing run-time particle effects, animated sprite effects, UI effects, and rendered effects for still images. Working with technical artists and animators, the ideal VFX Artist will deliver assets that amp up gameplay and enhance the player experience on a mobile platform.
ProjectYou'll be partnering with creative developers to help create a style and visual language for the next generation of mobile gaming user interfaces.
Job Responsibilities / Typical Day in the Role• Generate and implement real-time 3D and UI VFX in Unity that are optimized for mobile• Address visual bugs and improve existing assets• Work collaboratively with related art disciplines to create a cohesive player experience• Develop clever solutions to create the most efficient assets possible
Technology Requirements:• Experience working with Unity and a deep understanding of its VFX systems• Ability to create original textures and sprite atlases• Proficient with Maya or similar 3D package• Proficient with Photoshop or other texture generating software• Understanding of shaders, creation of shaders a plus• Experience with Adobe Premiere/After Effects a plus• Real-time VFX experience
Must Have Skills / Requirements1) A portfolio that demonstrates VFX skills in Unity or similar platforms.2) Experience working with Unity and a deep understanding of its VFX systems.3) Mobile Game Experience.
Nice to Have Skills / Preferred Requirements1) Experience working on Mobile 'Gacha Games'
Soft Skills1) Knowledge of other art disciplines and production pipelines.
Education / Certifications1) None
Interview Process / Next Steps1) First interview - screening (culture fit and vetting)2) Second interview - panel interviewAdditional Sills:
What We DoWB Games Boston is seeking a VFX Artist to help develop our upcoming mobile title. Responsibilities include developing run-time particle effects, animated sprite effects, UI effects, and rendered effects for still images. Working with technical artists and animators, the ideal VFX Artist will deliver assets that amp up gameplay and enhance the player experience on a mobile platform.
ProjectYou'll be partnering with creative developers to help create a style and visual language for the next generation of mobile gaming user interfaces.
Job Responsibilities / Typical Day in the Role• Generate and implement real-time 3D and UI VFX in Unity that are optimized for mobile• Address visual bugs and improve existing assets• Work collaboratively with related art disciplines to create a cohesive player experience• Develop clever solutions to create the most efficient assets possible
Technology Requirements:• Experience working with Unity and a deep understanding of its VFX systems• Ability to create original textures and sprite atlases• Proficient with Maya or similar 3D package• Proficient with Photoshop or other texture generating software• Understanding of shaders, creation of shaders a plus• Experience with Adobe Premiere/After Effects a plus• Real-time VFX experience
Must Have Skills / Requirements1) A portfolio that demonstrates VFX skills in Unity or similar platforms.2) Experience working with Unity and a deep understanding of its VFX systems.3) Mobile Game Experience.
Nice to Have Skills / Preferred Requirements1) Experience working on Mobile 'Gacha Games'
Soft Skills1) Knowledge of other art disciplines and production pipelines.
Education / Certifications1) None
Interview Process / Next Steps1) First interview - screening (culture fit and vetting)2) Second interview - panel interviewAdditional Sills: