Figure
Staff Software Engineer - 3D Graphics Applications Job at Figure in Cupertino
Figure, Cupertino, CA, US
Figure is an AI Robotics company developing a general purpose humanoid. We are based in Sunnyvale, CA and require 5 days/week in-office collaboration. Figure's vision is to deploy autonomous humanoids at a global scale. Our team is looking for a SW Engineer to build a real-time 3D visualization engine to accelerate Figure's development. Responsibilities : Design, implement, and deploy industry leading interactive 3D visualization and tools for all kinds of robotics data Participate in the continuous improvement of the real-time robotics data visualization tools used during deployment of control, perception, and robot behaviors Provide technical guidance and support to other team members to improve time-series and 3D visualization tools Design and implement scalable and well documented APIs and frameworks Collect needs and feedback from the engineering, system integration, and product teams Requirements : Bachelor's or Master's degree in Computer Science or a related field Minimum of 5 years of industry experience Experience with at least one low-level graphics API (e.g. OpenGL, WebGL, Vulkan, etc) Deep knowledge of Python, C++ and/or Rust Good knowledge of software architecture Deep experience developing performant graphics applications in a standard desktop or web GUI framework Strong verbal and written communication skills Bonus Qualifications: Experience with game engines such as Unity, Unreal Engines, or Godot Robotics or autonomous systems experience Experience leading a team of developers Proven record developing extensible visualization tools