Ascendion
Environment Artist
Ascendion, Redmond, Washington, United States, 98052
About Ascendion :Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next.Ascendion | Engineering to elevate lifeWe have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:Build the coolest tech for world's leading brandsSolve complex problems - and learn new skillsExperience the power of transforming digital engineering for Fortune 500 clientsMaster your craft with leading training programs and hands-on experienceExperience a community of change makers!Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.About the Role:
Job Title: Environment Artist.Job Description:Responsibilities:Craft rich and highly detailed terrain, vegetation, track surface, materials to create high-quality track environments.Create, modify and review track assets during all stages of production to ensure their quality andadherence to project standards.Effectively communicate production challenges to Environment Leadership, seeking guidance andproviding updates as appropriate.Generate asset specifications and documentation outlining best practices, lessons learned, andchallenges encountered during the development process.Collaborate with internal and external artists to validate the delivery and seamless integration of art assets.Produce high-quality models, materials, and prototypes as required to support track/environment development.Utilize strong set dressing and storytelling skills to enhance the visual appeal and immersiveexperience of tracks and environments.Must Haves:3+ years of experience with at least 1 shipped title on console or PCStrong visual and technical understanding of 3D modeling, texturing, and level creationProficiency with 3DS Max and/or equivalent softwareStrong scene compositional skills to assist with environment set dressing and storytellingProficiency with 3DSMax and/or equivalent softwareEagerness to learn and teach new tools and processesStrong communication and time management skillsExperience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, SpeedtreeA portfolio demonstrating exceptional modeling, sculpting, material creation and scene composition.A passion for art, innovation and technology a plus!Location : Redmond, WA.
Salary Range:
The salary for this position is between $78,000- $88,000 Annually. Factors which may affect pay within this range may include geography/market, skills, education, experience, and other qualifications of the successful candidate.Benefits : The Company offers the following benefits for this position, subject to applicable eligibility requirements: [medical insurance] [dental insurance] [vision insurance] [09-10 days/hours of paid time off]
Want to change the world? Let us know.Tell us about your experiences, education, and ambitions. Bring your knowledge, unique viewpoint, and creativity to the table. Let's talk!
Job Title: Environment Artist.Job Description:Responsibilities:Craft rich and highly detailed terrain, vegetation, track surface, materials to create high-quality track environments.Create, modify and review track assets during all stages of production to ensure their quality andadherence to project standards.Effectively communicate production challenges to Environment Leadership, seeking guidance andproviding updates as appropriate.Generate asset specifications and documentation outlining best practices, lessons learned, andchallenges encountered during the development process.Collaborate with internal and external artists to validate the delivery and seamless integration of art assets.Produce high-quality models, materials, and prototypes as required to support track/environment development.Utilize strong set dressing and storytelling skills to enhance the visual appeal and immersiveexperience of tracks and environments.Must Haves:3+ years of experience with at least 1 shipped title on console or PCStrong visual and technical understanding of 3D modeling, texturing, and level creationProficiency with 3DS Max and/or equivalent softwareStrong scene compositional skills to assist with environment set dressing and storytellingProficiency with 3DSMax and/or equivalent softwareEagerness to learn and teach new tools and processesStrong communication and time management skillsExperience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, SpeedtreeA portfolio demonstrating exceptional modeling, sculpting, material creation and scene composition.A passion for art, innovation and technology a plus!Location : Redmond, WA.
Salary Range:
The salary for this position is between $78,000- $88,000 Annually. Factors which may affect pay within this range may include geography/market, skills, education, experience, and other qualifications of the successful candidate.Benefits : The Company offers the following benefits for this position, subject to applicable eligibility requirements: [medical insurance] [dental insurance] [vision insurance] [09-10 days/hours of paid time off]
Want to change the world? Let us know.Tell us about your experiences, education, and ambitions. Bring your knowledge, unique viewpoint, and creativity to the table. Let's talk!