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Sony Pictures

Real - Time Visualization Lead

Sony Pictures, Culver City, California, United States, 90232


Member Summary:

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Quick Summary (full description below):The Real-Time Visualization Lead will work on cinematic sequences, supporting the filmmaker’s vision through character performance, camera work, lighting, and editing. This role is a project hire with an anticipated duration of up to six months.Years of Experience Required:5+ years (60+ Months)Salary:$150,000 - $190,000 per year, with possible annual incentiveRequired Experience:

Experience with Unreal Engine animation, camera work, and Autodesk MayaShot and sequence generation experienceStrong knowledge of film vocabulary, shot design, sequence progression, and camera techniquesPreferred Skills/Experience:

Proficiency in Adobe After Effects for compositingKnowledge of Autodesk Motion Builder and PFTrackExperience with animation oversight for creatures, props, and vehiclesWorkplace Requirements:Onsite in Culver City, CAHard Skills Required:

Unreal Engine animation and camera workAutodesk Maya and UE exportingCompositing in Adobe After EffectsSoft Skills Required:

Artistic eye for detail, understanding of cinematic languageOriginal thinking and strong ownership of ideasAbility to work in a team, take direction, and adapt to changesBenefits:Comprehensive benefits and potential for annual incentiveFull Posting:Company:

Sony Pictures EntertainmentJob Title:

Real-Time Visualization LeadLocation:

Culver City, CaliforniaJob Description:The Real-Time Visualization Lead is responsible for designing character performances and filming them with virtual cameras to create cinematic sequences aligned with the filmmaker’s vision. This includes managing sequences from storyboards and directing a team of artists for shot creation, blocking, camera work, and motion capture. The role involves significant collaboration with directors, visualization creative directors, and previs supervisors.Responsibilities:

Manage and construct sequences based on storyboards or scriptsCollaborate with filmmakers and the creative director to implement creative notesOversee character blocking, camera positioning, and performance capture with a teamSupervise motion capture quality control and enhance mocap animationCreate realistic and compelling animations for characters, creatures, props, and vehiclesEssential Skills:

5+ years in Unreal Engine animation and camera workAbility to create shots with and without storyboardsStrong understanding of film and cinematic techniquesProficiency in Autodesk Maya, UE exporting, and Adobe After EffectsFamiliarity with Autodesk Motion Builder and PFTrack is a plusQualifications:

Artistic eye for detail with strong understanding of cinematic languageKeen sense of composition, color, and timingHigh-quality and efficient work standardTeam-oriented with flexibility to adapt and rework ideasCompensation:$150,000 - $190,000 per year, depending on qualifications, experience, and other factors. Comprehensive benefits package available with potential annual incentives. Reference: ECNJOBID-152-39-223-28 in the application

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