Logo
Sony Pictures

Real-time Asset Artist (Project Hire) Job at Sony Pictures in Culver City

Sony Pictures, Culver City, CA, United States


Sony Pictures Entertainment is looking for a Real-time Asset Artist to create content for the Unreal Engine. The ideal candidate will have extensive knowledge of the Unreal Engine. They will be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. They will have an excellent artistic eye for detail when creating high quality assets and is proactive with collaboration and communication with the whole team. This role is anticipated to be up to 6-month Project Hire.Responsibilities:Collaborate with the Asset Supervisor, Asset, Pipeline, VAD and Lighting team on creating characters, environments vehicles and props to be used in the Unreal EngineCreate high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environmentIngest assets that are internally created or from third parties into our projects.Active in the creative research and development and communicates goals and objectives clearlyAssist with long-term strategic planning and inspiring technical solutions regarding asset development with the teamLeverage latest advancements in Unreal Engine to expedite asset development processEnsure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standardsTechnical ability to create project-based materials and blueprints in engineCritically think and problem solve technical challenges and limitations within DCC programs and Unreal EngineCreating Control Rigs in DCC and Unreal Engine when requestedGenerate documentation on processes used for content creationQualifications: 5+ years of experience with real-time content creation including:Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and propsAbility to create Meshes, Materials, UV maps, Textures, for Optimal PerformanceProficient knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender etc. For creating detailed modelsExtensive experience with Substance Suite and Photoshop for creating textures and materials for the look development of assets that adhere to Physically-Based Rendering principles as well as Non Photo Realistic principlesExperience with optimization processes for assets while keeping high fidelity details intactProficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, Blueprints, PCGs, Splines etcAbility to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look developmentStrong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere, etc.Ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbalIs self-motivated and proactive and has excellent organization, time management, communication, collaboration skillsMaintain consistency and quality on all meshes, textures and shaders created for all types of assetsAbility to Rig and skin assets and built a Control Rig in Unreal EngineHave an understanding of metahumans and ability to convert custom characters to run in the Unreal EngineWould be Nice: Experience working in a Volume, LED Stage, Mocap stage and with Virtual CamerasVisual Effects experience (Compositing, Set Extension, Previs, Postvis, Techvis, After Effects, Nuke, Renderman, VRAY, etc.)ShotGrid, Syncsketch, Bluescape, Marvelous Designer knowledge is a plusExperience photogrammetry and scanningExperience with lighting, sequencer, camera, layout, fx, and animation, in Unreal EngineExperience with advance rigging, metahuman skinning, and control rigs within DCC and Unreal EngineExperience with Unreal tools, Landscapes, Procedural Content Generators, Blueprint creation, Sequencer, Nanite, Lumen, Data Layers, Niagara, Groom, Chaos, Simulations, Retargeting, Cloth, Plugins, etc.Creating custom parent materials, procedural materials, and functionsBasic Scripting Knowledge (C++ / Javascript / Python)The anticipated base salary for this position is $57/hour to $76/hour. This role may also qualify for incentives and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.