Sucker Punch Productions
ART - Technical Artist Remote, WA
Sucker Punch Productions, Washington, District of Columbia, us, 20022
We’re looking for a
Technical Artist
to help us create amazing characters. In this contract role, you’ll play a key role in helping get our game characters ready for action using Maya and our in-house engine and tools. This is a great opportunity if you have a solid understanding of Maya’s core skinning and rigging workflows and are looking for experience working on one of Sony’s biggest upcoming releases for the Playstation. Responsibilities
Use Maya’s built-in skinning tools and our proprietary in-house tools to set up characters to deform in-engine. Export characters and test movements in-engine. Ensure base-level smooth-skinning deformation is delivered to a consistent quality through a full range of motion. Coordinate with other Technical Artists as needed. Complete assigned tasks within budgeted timeframes. Qualifications
A demo reel demonstrating Maya rigging and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel. Experience working with others on at least one game-related project (experience on team-based student game projects is acceptable). Basic knowledge of Maya with a focus on skinning and rigging. Effective communication skills. Must be currently eligible to work within the US or Canada. Bonus Factors
Experience with python scripting. Experience with simulation setups (e.g., cloth, hair). Position is currently open to those eligible to work in the States or Canada. This position is available for on-site, hybrid, or fully remote. This is a contract role, open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base annual pay range for this role is: $39.88 - 59.76/hr. Please review benefit information here.
Are you the right candidate for this opportunity Make sure to read the full description below. #J-18808-Ljbffr Remote working/work at home options are available for this role.
Technical Artist
to help us create amazing characters. In this contract role, you’ll play a key role in helping get our game characters ready for action using Maya and our in-house engine and tools. This is a great opportunity if you have a solid understanding of Maya’s core skinning and rigging workflows and are looking for experience working on one of Sony’s biggest upcoming releases for the Playstation. Responsibilities
Use Maya’s built-in skinning tools and our proprietary in-house tools to set up characters to deform in-engine. Export characters and test movements in-engine. Ensure base-level smooth-skinning deformation is delivered to a consistent quality through a full range of motion. Coordinate with other Technical Artists as needed. Complete assigned tasks within budgeted timeframes. Qualifications
A demo reel demonstrating Maya rigging and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel. Experience working with others on at least one game-related project (experience on team-based student game projects is acceptable). Basic knowledge of Maya with a focus on skinning and rigging. Effective communication skills. Must be currently eligible to work within the US or Canada. Bonus Factors
Experience with python scripting. Experience with simulation setups (e.g., cloth, hair). Position is currently open to those eligible to work in the States or Canada. This position is available for on-site, hybrid, or fully remote. This is a contract role, open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base annual pay range for this role is: $39.88 - 59.76/hr. Please review benefit information here.
Are you the right candidate for this opportunity Make sure to read the full description below. #J-18808-Ljbffr Remote working/work at home options are available for this role.