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Electronic Arts

Principal Technical Artist

Electronic Arts, Redwood City, California, United States, 94061


Finding great talent and supporting our studios to be the best place for people to make a difference is central to our philosophy. This is the principle behind our newly formed Seattle Studio, Cliffhanger Games, focusing on open-world action-adventure games and pioneering next-generation emergent storytelling. Join us to pursue your passion to build unique, groundbreaking and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of a respectful and diverse team as we are looking for a Principal Technical Artist to join our team.

Is this the role you are looking for If so read on for more details, and make sure to apply today.Reporting to the Director of Technical Art, you will focus on the environment construction pipeline, from start to finish, helping us build a AAA open world action RPG with an emphasis on procedural narratives. As a Principal Technical Artist, you will collaborate with the team's Directors and other technical leaders to help the world of Wakanda and the stories it contains come to life. You will design and help build a modern environment pipeline in Unreal, using procedural content tools and open world best practices.

Your responsibilities include:

You will research state-of-the-art technologies around environment and procedural game creation.You will work with the Technical Directors, building the tools to support the environment construction pipeline.You will collaborate with other internal EA teams and external partners to create and own modern environment workflows.You will work with the Technical Directors to harden prototyped pipelines and troubleshoot issues with existing workflows.Advocate for the Environment team's needs. Remove roadblocks, raise red flags, while working towards the group's goals.

Qualifications

8+ years of experience, with a shipped AAA title, with a focus on procedural content generation.Advanced experience with Houdini (vex and Python) or similar procedural workflows.In-depth expertise on relevant 3D and 2D software packages (such as Blender, Maya, Substance, etc.).Experience designing and building workflows in Unreal, including editor utility widgets, the PCG framework, and Python workflows.Experience with C++, performance and memory tracking, and rudimentary modelling and texturing skills are a big bonus.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

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