Rouge Mocap
Lighting Artist Job at Rouge Mocap in Los Angeles
Rouge Mocap, Los Angeles, CA, United States
Overview:
We are seeking a talented and experienced Lighting Artist to join our game cinematics team. As a vital member of our creative team, you will have the opportunity to work on cutting-edge AAA video games. If you are a passionate lighting artist with a keen eye for detail and a drive for excellence, we want you on our team! This is an on-site role located in Los Angeles, CA.
Responsibilities:
- Create dynamic and immersive lighting that enhances gameplay and storytelling using industry-standard tools and techniques.
- Work closely with the CG Supervisor, Art Director, and other artists to develop and implement lighting solutions that enhance cinematics.
- Optimize lighting and shadowing for optimal performance across various gaming platforms.
- Troubleshoot technical issues related to lighting in collaboration with other team members.
- Manage and prioritize tasks to ensure timely delivery of high-quality lighting assets.
- Stay up-to-date on the latest rendering technologies and lighting techniques relevant to the game industry.
- Conduct research and experimentation to improve lighting workflows and quality.
- Demonstrate a strong understanding of lighting in Unreal Engine 5 (UE5) and setup for different scenarios, including performance considerations and gameplay dynamics.
Requirements:
- 3 to 5 years of experience as a Lighting Artist in the video game industry.
- Strong portfolio showcasing exceptional skills in lighting, shading, and material creation.
- Proficiency in Unreal Engine 5 and Lumen, with experience in Houdini.
- In-depth understanding of rendering pipelines and optimization techniques for real-time rendering engines.
- Excellent communication and collaboration skills, with the ability to work effectively with various teams.
- Knowledge of game engine budgets, memory limits, and performance constraints.