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WavesReach

WavesReach is hiring: Senior VFX Artist in Los Angeles

WavesReach, Los Angeles, CA, United States


About the job Senior VFX ArtistWe're looking for a Senior VFX Artist to join our team. The ideal candidate will take ownership of the VFX pipeline, collaborating closely with the Art Manager and Art Director to execute and enhance the VFX style of our projects. Responsibilities include creating captivating visual effects, mentoring fellow artists, and overseeing the integration of VFX into our games.Responsibilities:Work with the Director of Art Management and Art Director to set the art style and craft high-quality real-time visual effects;Work closely with production to establish timelines and milestones and ensure timely delivery. Maintain and update project tracking within Jira. Generate well-structured reports for internal and stakeholder review;Research and analyze current and emerging visual effect trends and technology and collect reference materials that support the visual quality and style for the VFX team;Create clear and accurate technical writing and documentation regarding VFX production and use by other artists;Work closely with the graphic engineers to develop new, or improve upon old, technologies to improve visual effect quality;Collaborate with the design and gameplay teams to create visual effects that support gameplay systems;Handle all aspects of the VFX pipeline, which includes creating content from concept to final, polished result.Requirements: 5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion);Proactive with a strong attention to detail, meticulous and organized working habits with ability to multi-task and to adapt easily to change;Expert knowledge of job related tools and software (Unity, Houdini, Photoshop, After Effects, Maya, etc.) as well as a good level of drawing skills;Experience leading, mentoring and inspiring internal VFX team and supervise outsource VFX partners;Excellent written and verbal skills;Mobile and PC game development experience;Passion for games and knowledge of the games industry.Expert understanding of Unitys Shuriken particle systems;Expert understanding of Unitys Timelines and Animation systems;Expert understanding of Unitys component architecture and prefabs;A working knowledge of script behaviors and custom components;Expert understanding of material, texture, mesh and particle manipulation using particles, vertex streams, custom data;Expert knowledge of shader creation and optimization specifically for mobile devices. Knowledge of HLSL a plus.Benefits: Competitive salary;Remote work model;Unlimited paid time off and sick leave;Career growth opportunities in a dynamic, rapidly growing company;Collaborate with a highly skilled team.