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Unknown Worlds

Lead Environment Artist Job at Unknown Worlds in Brush

Unknown Worlds, Brush, CO, United States


THE OPPORTUNITYUnknown Worlds is seeking an accomplished Lead 3D environment artist to work on our next game in the Subnautica Universe. Our ideal candidate will have a passion for world building and environmental storytelling in the science fiction genre. The environment lead is responsible for overseeing the internal and external environment art team, including hard surface, and managing the related art pipelines on the project. This is a highly collaborative role working with vis dev, world team, production and design to bring our amazing game worlds to life.ResponsibilitiesCollaborate closely with the concept team, environment and hard surface artists to create stunning, expressive 3D environments and bring our game worlds to life.Work with the art team to define and maintain our environment art pipelines and quality targets on the project.Provide coaching and feedback to members of the environment art team.Work with art, world and design leadership to understand the gameplay requirements and assets needed for each region of the game. Collaborate with production to manage work across team members and our external partners.Provide art feedback as needed to our external partners.Create and implement environment assets as an individual contributor as time allows outside of leadership responsibilities.Qualifications5+ years experience as a 3D artist in the games industry with a minimum of one full project cycle in an art leadership role, and one shipped title as an individual contributor.High level of proficiency with Blender, Max, or Maya, Z-Brush, and Substance Designer and Painter.Experience as an individual contributor with environment art modeling, texturing and materials creation including development of hard surface assets.Excellent leadership, interpersonal and communication skills.Experience managing and directing outsource partners.Experience leading a small to mid sized art team.Self-motivated, self-managing and comfortable working in a remote environment.PreferencesStrong traditional drawing/painting or sculpting skills.Experience developing in Unreal engine.Experience with multiplatform development including console.#J-18808-Ljbffr