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Stardock Corporation

Stardock Corporation is hiring: Material and Texture Artist in Plymouth

Stardock Corporation, Plymouth, MI, United States


We are currently seeking an experienced full-time, Material and Texture Artist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of types of textures, including semi stylized, and have a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline involving different tools. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants. Primary Responsibilities Include: Produce high quality detailed tile-able and unique textures, including substance materials to be used by the rest of the art team. Create a variety of semi stylized tile-able terrain textures and decals for multiple types of environmental biomes. Create textures using, Substance Painter, and Substance Designer. Create consistent, semi - stylized artwork from concept to finalized asset. Coordinate with games team and art director to ensure project visual and technical standards. Collaborate cross discipline to continually ensure project visuals and technical requirements are met. Education and/or Experience Desired: 3+ Years professional experience making assets for games as displayed in a visual portfolio. Proficient with standard industry tools such as: Maya, Z-Brush, Substance Painter, and Substance Designer. Strong grasp of material properties, color, form, composition. Experience working in a PBR asset creation pipeline. Experience working with game engines. Well-developed communication, teamwork and collaboration skills. Bonuses: Degree or certification in 3D art, digital art, or related discipline. High level experience creating substance materials. Experience creating 3D assets, and vfx. Experience working with remote team members. Experience working on a 1st person PC/Console game.